_________ .__ / _____/__.__.______ | |__ ____ ____ \_____ < | |\____ \| | \ / _ \ / \ / \___ || |_> > Y ( <_> ) | \ /_______ / ____|| __/|___| /\____/|___| / \/\/ |__| \/ \/ ___________.__.__ __ \_ _____/|__| |_/ |_ ___________ | __) | | |\ __\/ __ \_ __ \ | \ | | |_| | \ ___/| | \/ \___ / |__|____/__| \___ >__| \/ \/ _______________________________ Syphon Filter FAQ/Walkthrough Version 0.9 by Tony Profeta tony_profeta@hotmail.com _______________________________ The most recent version of this FAQ/Walkthrough is available at: ---http://www.gamefaqs.com--- GameFAQs usually has the latest version of this since I update it there whenever it gets changed. If you're viewing this FAQ/Walkthrough from another site, I suggest you go here for the latest version. ---http://whitefox16.tripod.com/videogames/home.html--- This is my home page where you can definitely find the latest version of this FAQ/Walkthrough. I always update my page so stop by when you can. I have all of my FAQs/Walkthroughs at my page and also a bunch of reviews, codes, and downloads. ===================================== Reproduction and Distribution ===================================== This document may not be reproduced or distributed by anyone without the permission of the writer, Tony Profeta. This FAQ/Walkthrough was created by Tony Profeta and is his by copyright. It is meant for educational and teaching purposes ONLY! This means read it, not take it! To contact me, send me an e-mail at "tony_profeta@hotmail.com" Any means of reproduction or distribution of this document is strictly prohibited. In short, don't steal my work! Unpublished work Copyright ©1999 Tony Profeta This FAQ/Walkthrough Copyright ©1999 Tony Profeta Syphon Filter is Copyright ©1999 "989 Studios" and Sony Entertainment of America ================== Game Info. ================== GAME: Syphon Filter PLATFORM: Playstation VERSION: American CATEGORY: Action DEVELOPER: Eidetic PUBLISHER: 989 Studios PRICE: $44.99 RELEASE: March '99 NUM. DISCS: 1 MULTIPLAYER: No ANALOG COMPATIBLE: Yes DUAL SHOCK COMPATIBLE: Yes DIFFICULTY: Moderate COMPLETION TIME: 15-20 hours ========================= Table of Contents ========================= 1. V E R S I O N / U P D A T E S 2. S T O R Y 3. R E V I E W 4. C H A R A C T E R B I O ' S 5. W E A P O N S 6. G A M E T I P S 7. C O N T R O L S 8. W A L K T H R O U G H 9. R E G U L A R / G A M E S H A R K C O D E S 10. L I N K S 11. S P E C I A L T H A N K S 12. A U T H O R ' S N O T E ================================ V E R S I O N / U P D A T E S ================================ Version 0.9 (December 22, 1999) Very little update. I fixed up the margins on the FAQ/Walkthrough so that it's now printer friendly. Expect an addition to the walkthrough sometime the first week of January. Happy Holidays, and let's hope Y2K isn't all it's hyped up to be. See you in the new year (or should I say century?) Till then! Version 0.8 (November 25, 1999) Happy Turkey Day to all! Hope you ate well and had a good day with the family. Too bad the Bears didn't win though . . . Oh well, you can't win 'em all. I think that I should be able to get a lot of the levels in this FAQ/Walkthrough finished with the extra time on my hands. Anyways, I finished the Level 8 (Rhoemer's Base) walkthrough (Would you like some gravy with that?) and I should have more levels finished by the end of my break. More to come soon! Version 0.7 (November 21, 1999) Well I finished the Level 6 (Expo Reception) and Level 7 (Expo Center Dinorama) walkthroughs. Things are looking good. Not much else to say. Hey, did you notice how I keep writing less and less in every update? Strange. Maybe there's something in the water here in Chicago . . . Version 0.6 (November 15, 1999) Hello again! Well, you're probably wondering what the hell happened to me, considering I haven't updated this FAQ in SEVEN MONTHS! Where did he go? Is he dead? Did he give up on this thing? Of course not! So what happened you ask? Well, lets just say that I had one two many things going on in my life, so I had to put this FAQ on hold. But I'm back. I'll have an update very soon, so just hold on for a couple of days. If you can't wait till then and you want to drop me a line and ask me a couple of questions, go right ahead. My e-mail address is "tony_profeta@hotmail.com" Version 0.5 (May 8, 1999) Codes, codes, codes! I have codes for all you gamers that can't beat that one level or you're just too lazy to (if you like pressing multiple buttons at once, this is for you too because you have to have around 15 fingers to execute these codes)! Check out my new Codes Section, STAT! In other news, the Level 6 (Expo Reception) walkthrough isn't completed yet. I've been so busy with school and other stuff (like having a life!) I haven't been able to finish all of Level 6 (Expo Reception) and none of Level 7 (Expo Center Dinorama). No one seems to be e-mailing me about any mistakes, so I guess all of my information so far is correct. If you'd like to see anything else in this FAQ/Walkthrough, then e-mail me and tell me what you think needs to be added. That's about it. In the next version, I should have Level 6 (Expo Reception), Level 7 (Expo Center Dinorama), and Level 8 (Rhoemer's Base) all finished. Version 0.4 (March 19, 1999) Well I beat the game! I'm kind of down though because the ending wasn't all that spectacular. I'm now trying to finish up all the walkthroughs, but because of my limited time available, I don't know how long it's going to take. In this version I added a bunch of Game Tips and I added to the Special Thanks List. Also I finished the Level 4 (Washington Park) and Level 5 (Freedom Memorial) walkthroughs. Version 0.3 (March 13, 1999) Fixed up the Georgia Street walkthrough a bit. I also fixed up the GameShark Section and made it even more "visually enhanced". Added a bunch of tips in the Game Tips Section, so check those out. I also finished the Level 2 (Destroyed Subway) and Level 3 (Main Subway Line) walkthroughs. Version 0.2 (March 11, 1999) I added the Character Bio's, so now you can read up on all the characters in Syphon Filter (I'm sure that learning all about Gabe Logan's college career is very fun . . .) I fixed up the GameShark codes, so now they're in a table of some sort (I'm not sure what sort that is though . . .) Also added the story section which tells the real deal behind the Syphon Filter virus. I've got the opening cut scenes in script format too. The first walkthrough, Washington D.C. - Georgia Street (Level 1), is done. I've added in some of the cut scenes and who says what and also all of the basic parameters/objectives that need to be followed. It took me a while to get the script from the opening cut scenes and the first level because I had to record the sound off of the game and then replay it and type in what they said. I have no life do I? A bunch of other minor additions were made for visual enhancement and better readability. In the next version I'm planning on having probably the next two levels in the walkthrough. * Just in case you're wondering, I'm currently at Level 15, but I don't have the time to do all the level walkthroughs at once, so I'm doing them by chunks. Hopefully, you'll stick with me on this. Version 0.1 (March 6, 1999) The first version! Well I've included a lot of information in this FAQ/Walkthrough. Hope it helps! I haven't included the entire walkthrough part yet, because I am still working on it. Enjoy the rest! Oh yeah, I finished all the sections but two in one day! How cool is that? Well, I bet I missed something, so tell me if I did! Version 0.0 (March 6, 1999) ============= S T O R Y ============= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Guacimo, Costa Rica - Caribean Rain Forest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A man is kneeling with his hands behind his head. A woman close by is pacing behind him, tapping a gun at her side. A man with a flame thrower and another man, who looks like the leader, are arguing. Rhoemer - "They are coming. Go! Torch it! Burn it all!" Girdeaux - "But what about the serum?" Rhoemer - "Leave nothing . . ." (faces toward Ellis) "Now I will show you how I deal with informers . . ." (nods to Aramov) "Finish him . . ." Aramov - (smiling) "With pleasure." 100 yards away . . . Gabe - "These are the coordinates Ellis sent." Two gunshots ring out in the air Lian - "Over there!" As Gabe and Lian run towards the gunshots, a plane flies by overhead. They arrive to see a small base camp on fire and Ellis dead on the earth. Gabe - "It's Ellis. Executed." (faces Lian) "Lian you find anything?" Lian - "The place is torched. I don't know what they were growing, but it wasn't narcotics." Gabe - "Rhoemer knew we were coming . . ." Lian - "So what's are next move?" Gabe - "We watch for the next viral outbreak. We won't have to wait long . . ." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Washington D.C. - The Agency ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Three men in suits. Markinson is sitting behind a big desk. Another unknown man is standing by the window, hidden in the shadows. Benton is standing in front of Markinson, talking to him. Benton - "Logan's report was clear enough." Markinson - "I want two additional teams assigned to this. Find Rhoemer!" Benton - (walking out the door) "I understand." Markinson - "Logan is my best agent . . . What do you want to do?" Unknown Man - "Nothing. We will wait. We will wait and see what he can discover . . ." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Khumbu, Nepal - Sheron Village ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Snow is falling. Gabe and Lian are looking at dozens of people, dead from the Syphon Filter virus. Lian walks over to examine a body as an operative approaches Gabe. Operative - "Our W.H.O. contact was correct. Everyone within one hundred miles is dead." Lian - "Not everyone! This man is still alive." Gabe - "How is that possible?" Lian - "It's not . . ." ``````````````````````````````````````````````````````````````````````` ` - S u m m a r y - ` ` ` ` Deep in the heart of Central America, an American special agent ` ` falls dead to the moist earth. Nearby, a secret jungle laboratory ` ` erupts into flames. Recovered evidence indicates that someone is ` ` creating a powerful biological weapon. Days later, special agents ` ` Gabe Logan and his partner Lian Xing discover the gruesome remains ` ` of victims littering the contaminated landscape of a Nepal village. ` ` ` ` Agency intelligence connects these events to terrorist Erich ` ` Rhoemer and his skilled team who are orchestrating a plan to ` ` unleash the deadly Syphon Filter virus on the U.S. The ruthless ` ` terrorists plant explosive traps, capture hostages and hide viral ` ` bombs throughout Washington D.C. ` ` ` ` In response, the Agency sends in Gabe Logan, their best covert ` ` operative, to eliminate the terrorists one by one and save the ` ` U.S. from certain death. He is assisted by teams from the U.S. ` ` Army Chemical and Biological Defense Command (CBDC), and Lian ` ` Xing, who stays in close contact with Gabe throughout his ` ` missions. ` ` ` ` The fate of millions relies on the skill of one special agent. ` ` That agent is you. ` ` ` ``````````````````````````````````````````````````````````````````````` =============== R E V I E W =============== Syphon Filter is commonly referred to as a clone of Metal Gear Solid. Most people don't know that both games were in development at the same time and that they aren't that similar at all. Besides the fact that they both have to do with terrorism, they have very little in common. Syphon Filter should rather be compared to Goldeneye but in a third person view, because it is broken up into twenty missions that grab your attention and keep you playing until the end. The thing that I don't understand is why it had such low publicity. Sony sort of just let this game creep up onto the shelves. It just mysteriously appeared one day and no one knew where it came from or how it got there. I think that it could have been bigger if people actually knew the release date, but hey, that's just me. In Syphon Filter, you're Gabe Logan a special forces covert operative that works for "The Agency". A terrorist named Erich Rhoemer is threatening to release the Syphon Filter Virus into the world. Your job is to find and eliminate Rhoemer and his associates and to recover the Syphon Filter Virus before it is released. The game is split up into twenty exciting and action packed levels. All the levels are completely different and have you trying to complete a series of objectives while following a fine line of rules, or parameters. An example of one of the levels is when you have to tag multiple viral bombs and then protect the CBDC agent that comes to diffuse the bomb. Another example is when you have to use your stealth abilities and trail a suspected enemy throughout a museum, all while sniping armed security guards equipped with HK-5's. I really think that Syphon Filter was pushed onto the shelves a little too early. The graphics in the game are alright but Eidetic didn't use the power of the Playstation. They could have created a much better game if they would have just spent some more time on it. However, if the game came out too late, people would definitely think that they copied the Metal Gear Solid idea. There are minor yet annoying errors in the game and it all adds up in the end. This could have been a 9 out of 10 game if it weren't for a couple of programming errors (the voice "acting" also is a big reason that it got an 8 out of 10) and minor glitches. Oh yeah, and can anyone tell me why Special Forces Covert Operative Gabe Logan runs like a duck and has eyes as small as Millhouse Van Houten? What's up with this? Overall though this game is good. It could've been great, but it didn't make the cut. Let's just say it's a level below great. It's got great action and it keeps you wanting to keep playing, but the story and the voice acting is terrible. Don't even make me start on the ending of this game (I figured that half way through the game). However, it's not the story that makes this game good, it's the action. From a choice of twelve guns, multiple grenade-based weapons, and a taser (!), this game is great for all you run 'n gun gamers. If you're looking for a quick fix of espionage, terrorism, and action, Syphon Filter is the game for you. - Tony Profeta ================================ C H A R A C T E R B I O ' S ================================ ~~~~~~~~~~~~~~~~~~~~~~~~~~ G a b r i e l L o g a n ~~~~~~~~~~~~~~~~~~~~~~~~~~ Covert Operative `````````````````````````````````````````````````````````` ` Sex: Male ` Height: 6'3" ` ` ```````````````````````````````````````````````````````` ` Age: 35 ` Weight: 185 pounds ` `````````````````````````````````````````````````````````` ` Birthplace: Camden, N.J. ` Eye Color: Brown ` `````````````````````````````````````````````````````````` ` Nationality: American ` Hair Color: Brown ` `````````````````````````````````````````````````````````` Background: Recognized as the top operative in the Agency today. Agency Operative, 1993-Current. U.S. Army, Special Operations 1987-1992. Gulf War, 1991. Presidential Citation, 1991. Silver Star, U.S. Army, awarded 1989. Commissioned as a 2nd Lieutenant in the U.S. Army, 1987. Training: M.A. Degree, Biochemistry, Magna Cum Laude, Rockefeller Institute, awarded 1994. B.S. Degree, Biology and Chemistry, MIT, awarded 1987. U.S. Army Reserve Officers Training Corps (ROTC), MIT, 1983-1987. ~~~~~~~~~~~~~~~~~~ L i a n X i n g ~~~~~~~~~~~~~~~~~~ Intelligence Communications Expert ``````````````````````````````````````````````````````````````` ` Sex: Female ` Height: 5'7" ` ` ````````````````````````````````````````````````````````````` ` Age: 29 ` Weight: 120 pounds ` ``````````````````````````````````````````````````````````````` ` Birthplace: San Francisco, CA ` Eye Color: Brown ` ``````````````````````````````````````````````````````````````` ` Nationality: American ` Hair Color: Black ` ``````````````````````````````````````````````````````````````` Background: Operative for the Agency since recruitment after graduation in June 1996. Expert in the field of communications. Training: Ph.D., Computer Science, Magna Cum Laude, Stanford, 1996. M.S., Computer Science, Stanford, 1995. B.A., B.S. Languages and Computer Science, U.C. Berkeley, awarded 1993. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ T h o m a s M a r k i n s o n ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Director of the Agency ``````````````````````````````````````````````````````````` ` Sex: Male ` Height: 6'0" ` ` ````````````````````````````````````````````````````````` ` Age: 52 ` Weight: 210 pounds ` ``````````````````````````````````````````````````````````` ` Birthplace: Cambridge, MA ` Eye Color: Green ` ``````````````````````````````````````````````````````````` ` Nationality: American ` Hair Color: Gray ` ``````````````````````````````````````````````````````````` Background: Agency Director, 1997-Current. Defense Intelligence Staff, Washington D.C., 1986-1996. Army Intelligence, Washington D.C., 1976-1986. U.S. Army Special Forces, 1968-1975. Purple Heart, Medal of Honor, both earned during Vietnam. Training: B.A., International Relations, Georgetown, 1968. Officers Training School, U.S. Army, 1968. ~~~~~~~~~~~~~~~~~~~~~~~~~~ E d w a r d B e n t o n ~~~~~~~~~~~~~~~~~~~~~~~~~~ Deputy Director of the Agency `````````````````````````````````````````````````````````` ` Sex: Male ` Height: 6'0" ` ` ```````````````````````````````````````````````````````` ` Age: 47 ` Weight: 210 pounds ` `````````````````````````````````````````````````````````` ` Birthplace: Chicago, IL ` Eye Color: Brown ` `````````````````````````````````````````````````````````` ` Nationality: American ` Hair Color: Black/Gray ` `````````````````````````````````````````````````````````` Background: Deputy Director, Agency, 1999-Current. Division Chief, Agency, 1993-1996. Intelligence Analyst, Balkan Region, Agency, 1984-1992. Intelligence Analyst, South American Region, Agency, 1978-1984. Training: M.A., International Relations, University of Maryland, awarded 1978. B.A., Political Science, Johns Hopkins, awarded 1975. ~~~~~~~~~~~~~~~~~~~~~~~~~~ E r i c h R h o e m e r ~~~~~~~~~~~~~~~~~~~~~~~~~~ International Terrorist `````````````````````````````````````````````````````````````` ` Sex: Male ` Height: 6'2" ` ` ```````````````````````````````````````````````````````````` ` Age: 35 ` Weight: 193 pounds ` `````````````````````````````````````````````````````````````` ` Birthplace: Leipzig, Germany ` Eye Color: Brown ` `````````````````````````````````````````````````````````````` ` Nationality: German ` Hair Color: Black ` `````````````````````````````````````````````````````````````` Background: Responsible for the bombing of the Comm. Parks building, London, U.K., 1997. Airplane hijacking, Gulf Airlines, Istanbul, Turkey, 1995. No records exist prior to 1994. Has ties with many terrorist organizations in South America, the Middle East, Europe, and the former USSR. Training: No formal training records or certifications exist. ~~~~~~~~~~~~~~~~~~~~~~ M a r a A r a m o v ~~~~~~~~~~~~~~~~~~~~~~ Expert Assassin Working for Rhoemer `````````````````````````````````````````````````````````````` ` Sex: Female ` Height: 5'11" ` ` ```````````````````````````````````````````````````````````` ` Age: 32 ` Weight: 137 pounds ` `````````````````````````````````````````````````````````````` ` Birthplace: Novgorod, Russia ` Eye Color: Blue ` `````````````````````````````````````````````````````````````` ` Nationality: Russian ` Hair Color: Auburn ` `````````````````````````````````````````````````````````````` Background: Assassin for hire, 1989-Current. Believed to be responsible for the deaths of at least 14 people, all contracted assignments. KGB Operative, 1986-1989. Believed to be a member of the Black Baton terrorist organization. Has links to organized crime in Moscow. Training: No formal training records or certifications exist. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ J o n a t h a n P h a g a n ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CEO and Founder of Pharcom Industries, Inc. `````````````````````````````````````````````````````````` ` Sex: Male ` Height: 6'5" ` ` ```````````````````````````````````````````````````````` ` Age: 65 ` Weight: 190 pounds ` `````````````````````````````````````````````````````````` ` Birthplace: Chicago, IL ` Eye Color: Hazel ` `````````````````````````````````````````````````````````` ` Nationality: American ` Hair Color: White ` `````````````````````````````````````````````````````````` Background: CEO and Founder of Pharcom, 1992-Current. Vice President, Wyn Industries, 1983-1992. Director of Laboratories, Wyn Industries, 1972-1983. Research Chemist, Zyzon Labs, 1965-1972. Helped bring both Zyzon Labs and Wyn Industries to the forefront of the biotech industry. Chairmen, Society for the Advancement of Biotechnological Materials. Training: M.D., Ph.D., University of Illinois, 1965. B.S., Biology and Chemistry, University of Illinois, awarded 1957. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A n t o n G i r d e a u x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Munitions Expert Working for Rhoemer `````````````````````````````````````````````````````````````` ` Sex: Male ` Height: 6'0" ` ` ```````````````````````````````````````````````````````````` ` Age: 29 ` Weight: 200 pounds ` `````````````````````````````````````````````````````````````` ` Birthplace: Toulouse, France ` Eye Color: Blue ` `````````````````````````````````````````````````````````````` ` Nationality: French ` Hair Color: Blond ` `````````````````````````````````````````````````````````````` Background: Mercenary for hire, 1992-Current. Machinist, 1988-1992. Girdeaux has no official records linking him to any significant criminal activity. Believed to have been recruited into the Black Baton ranks by Mara Aramov. Training: Certification by French Society of Machinists, 1988 ================= W E A P O N S ================= ~~~~~~~~~~~~~~~~~~~~~~ Silenced 9mm Handgun ~~~~~~~~~~~~~~~~~~~~~~ Fire Rate: ||| Damage: || Clip Size: 15 Max Rounds: 90 Location: All levels The 9mm handgun is the standard issue side arm for NATO and all five branches of the U.S. Armed Forces since passing the 1979 MRBF (Mean Rounds Before operational Failure) performance test where it expended 35,000 rounds, six times the gun's service life. This is the gun of stealth. Well, at least one of them anyways. The Silenced 9mm Handgun is one of the most useful guns in the game. In many levels you are required to be undetected, and that means don't be blasting enemies away with your K3G4 Assault Rifle! Enemies can hear! That means you need a silenced weapon (sniper rifle or silenced 9mm). The 9mm is also great for giving guys those well aimed head shots (ahh, I love head shots . . .) ~~~~~~~~~~~~~ .45 Handgun ~~~~~~~~~~~~~ Fire Rate: || Damage: ||| Clip Size: 10 Max Rounds: 60 Level: 4, 12-13, 17-18 This tough, durable gun has been in production for almost a century. It has tremendous stopping power, and in spite of its strong recoil and heavy slide and bolt, it is a deadly weapon in the hands of a seasoned professional. This gun gives you a feeling of power. No silencer on this guy, so use it when you need to take out a bunch of surrounding enemies quickly. It's a very strong handgun, that won't let you down. ~~~~~~~~~~~~~~~~~~~~~~~~~ G-18 Pistol-Machine Gun ~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Rate: ||||| Damage: || Clip Size: 33 Max Rounds: 198 Level: 4, 6-7, 12-13, 17-18 With a rate of fire topping 60 rounds per second, the G-18 is perhaps the most deadly pistol-machine gun in the world. Its only weakness is its tendency to expend ammunition faster than most shooters are prepared for, leaving them defenseless during a reload. This gun kicks major a$$. The rate at which this gun unloads rounds is incredible. It shoots off 60 rounds a second (!) and is definitely the gun to use on a single enemy that you want to get rid of instantly. ~~~~~~~~~~~~~~~~~~~~~~~~~~ BIZ-2 Pistol-Machine Gun ~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Rate: |||| Damage: ||| Clip Size: 66 Max Rounds: 396 Level: 15-20 This pistol-machine gun is designed to deliver sustained firepower in tight quarters. The unconventional design of its large capacity magazine keeps the weapon compact but still provides a near bottomless source of ammunition. This gun has a great feature - a high clip capacity. This gun can keep shooting long after the enemies are lying in their blood. This is a great gun for an abundance of enemies. ~~~~~~~~~~~~~~~~~~~~~~~~~ HK-5 Pistol-Machine Gun ~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Rate: |||| Damage: ||| Clip Size: 32 Max Rounds: 192 Level: 6 The HK-5's modular design and small size make it very popular with both military special forces and terrorists. With more than 23 officially recognized variants, it is fast becoming the most widely used pistol-machine gun in the world. Small, compact, and very fast, the HK5 packs a big punch in a little package. It's one of the best guns in the game and also one of the funnest. The downside is that it's only found in one level! Doh! ~~~~~~~~~ Shotgun ~~~~~~~~~ Fire Rate: || Damage: |||| Max Rounds: 25 Level: 1-4, 12, 15, 18 The 12-gauge modified choke shotgun is standard issue for the DEA, FBI, and USSS. In firing tests using tactical 00 shot with nine lead on an ISCP regulation target at 25 yards, the payload was delivered into the "A" kill zone with limited collateral damage. The shotgun. You've seen it in almost every shooting game around. This 12-gauge is great for those beginning levels when enemies are just waiting to be shot off. Use at close quarters for a couple laughs also. ~~~~~~~~~~~~~~~~ Combat Shotgun ~~~~~~~~~~~~~~~~ Fire Rate: || Damage: |||| Max Rounds: 30 Level: 6-9, 13, 15-17, 20 The overly heavy recoil of this 12-gauge shotgun is more than compensated for by its unparalleled stopping power and its recoil-inertia operation which is significantly faster that the gas-operated system found in most auto-loading shotguns. Hmmm. You've got the shotgun, and now what's this? The Combat Shotgun!?! Don't be too enthusiastic the first time you see this gun. It is almost identical to the regular shotgun. Sure it looks different, and there is maybe a little power difference, but nothing big. Still, it packs a mighty big punch in it. ~~~~~~~~~~~~~~~~~~~~~~ PK-102 Assault Rifle ~~~~~~~~~~~~~~~~~~~~~~ Fire Rate: |||| Damage: || Clip Size: 30 Max Rounds: 180 Level: 6-10, 12-13, 15-20 A variant of the popular Vokinhsilak system (one of the most widely used and modified designs in the world), the PK-102 is a compact, lightweight, full assault rifle that is easy to conceal, making it a popular choice for terrorists. What happens when you run out of those 9mm rounds? Use the PK-102! It isn't silenced, but what else are you gonna use it for? My point exactly. Almost ALL of the enemies carry this gun throughout the game, so there's and abundance of ammo waiting for you. ~~~~~~~~~~~~~~~~~~~~ M-16 Assault Rifle ~~~~~~~~~~~~~~~~~~~~ Fire Rate: |||| Damage: || Clip Size: 30 Max Rounds: 180 Level: 1-5 This low recoil weapon is lightweight and accurate. Developed by the U.S. Army in 1965, this assault rifle has since become a mainstay for armed forces, police and personal defense enthusiasts. The M-16 doesn't have much too it. It's firing rate is fast and it does moderate damage, but you hardly see it in the game. They seemed to have forgotten it back in level 5! It's a great gun for those first five levels. ~~~~~~~~~~~~~~~~~~~~ K3G4 Assault Rifle ~~~~~~~~~~~~~~~~~~~~ Fire Rate: |||| Damage: || Clip Size: 20 Max Rounds: 120 Level: 7, 12-14, 18, 20 The deadly K3G4 is commonly armed with Teflon coated bullets capable of cutting through most standard-issue flak jackets like a hot knife through butter. Three words - Teflon coated bullets! This gun is deadly. It eats up those Flak Jackets like they're plastic. This is a must use gun when you're outnumbered and against enemies with Flak Jackets. ~~~~~~~~~~~~~~ Sniper Rifle ~~~~~~~~~~~~~~ Fire Rate: || Damage: || Clip Size: 10 Max Rounds: 30 Level: All levels This high-caliber, silenced rifle comes equipped with a classified digital scope with basic optical character recognition, making it a highly accurate weapon capable of identifying and classifying human targets and impact points prior to firing. The gun of snipers. Silenced, deadly, and with a scope, this gun can be deadly if used correctly. It has a basic optical character recognition which displays body areas and also a large zoom area. There are a few situations where it is needed, but if you have the choice, go with the 9mm. ~~~~~~~~~~~~~~~~~~~ Nightvision Rifle ~~~~~~~~~~~~~~~~~~~ Fire Rate: || Damage: || Clip Size: 10 Max Rounds: 30 Level: 4, 6, 8-9, 19 Often used by Russian Army snipers, this Russian rifle is capable of extreme accuracy. It excels in engaging fleeting, moving, open and masked single targets. This model comes standard equipped with a SVDN2 night sight and silencer. Pretty much the same as the Sniper Rifle. It looks cool, but don't waste your time with it. Forget that zoom crap and just go for the head shot with the 9mm. ~~~~~~~ Taser ~~~~~~~ Fire Rate: | Damage: ||||| Level: All levels Using CO2 cartridges, this weapon fires a probe that lodges one inch deep in the victim's body. Then a charge of 500,00 volts is passed along a wire connecting the weapon to the probe. This charge can be sustained indefinitely. Hold the square button to ignite and continue to hold it until your victim catches fire. I love this thing! By frying them long enough the enemy actually gets set on fire! If you're short on bullets or just want to see a cool camera view, go with the taser. A word of advice though, don't use it when there are multiple enemies or you're the one who's gonna be toast. ~~~~~~~~~ Grenade ~~~~~~~~~ Fire Rate: | Damage: ||||| Max Rounds: 10 Level: 1, 4, 9, 15-16 Upon detonation, this incendiary weapon spreads ammonium perchlorate three meters outwards from the blast point. It is instantly ignited by the explosion and quickly burns out, fatally burning anyone nearby but leaving little collateral damage. Pretty big boom, but you've got to get the timing down to the second if you want to hurt someone. It supposedly lets out ammonium perchlorate when detonated, but this "weapon" is more dangerous to you then to the enemy. Stick with the Gas Grenades. ~~~~~~~~~~~~~ Gas Grenade ~~~~~~~~~~~~~ Fire Rate: | Damage: ||||| Max Rounds: 10 Level: 6, 8-9, 12-13, 18, 20 Primarily used as a stealth weapon against multiple targets, this grenade releases trace amounts of Soman nerve agent into the air. The gas quickly dissipates, but not before rendering victims unconscious. If no antidote is administered, death follows within 15 minutes. A very useful item throughout the game. This grenade releases Soman nerve agents into the air once it hits the ground. In short, it's an instant killer. It's great for multiple enemies and for those missions where stealth is essential. ~~~~~~~~~~~~~~~ C4 Explosives ~~~~~~~~~~~~~~~ Damage: ||||| Level: 2 These incendiary blocks are made of a putty-like material which can be molded to the user's liking. The C4 explosive putty is then wired to a fuse and a friction igniter, allowing the user to detonate the explosive from a distant or protected position. This is more of an item than a weapon. You use it to blow open the subway to let in CDBC Agents. It really isn't too exciting. ~~~~~~~~~~~~~~~~~~~~~~~ M-79 Grenade Launcher ~~~~~~~~~~~~~~~~~~~~~~~ Fire Rate: | Damage: ||||| Max Rounds: 10 This single-barreled, break-action grenade launcher was developed during the Vietnam War. Commonly referred to as the "Blooper," it fires 40mm HE grenades that contain enough explosives to produce more that 300 fragments with a lethal radius of up to five meters. It's a grenade launcher. Just point, aim, and shoot. Simple enough, eh? Just be sure not to fire one in a tight place, or you'll be on fire before the enemy. ~~~~~~~~~~~~~ Flak Jacket ~~~~~~~~~~~~~ Standard issue flak jackets function as mobile armor. When armor runs low from damage, Gabe can bolster his armor by picking up flak jackets from dead enemies or finding the jackets in weapon boxes. If you kill and enemy with a body shot, you destroy his flak jacket. If you kill an enemy with a head-shot, the flak jacket you take provides 1/4 of the protection. Flak jackets found in weapon boxes provide full protection. The most important thing in the game. Always keep your Flak Jacket armor near 100% just to reassure yourself that you won't die. Flak is your life. If you lose it you will die. It runs out pretty quick if you're getting hit, so just finish those enemies off with a quick head shot before things get too out of hand. Also don't forget to pick up enemies' Flak Jackets to increase your armor by 1/4. Not much, but it helps in dire situations. ~~~~~~~~~~~~ Flashlight ~~~~~~~~~~~~ Standard equipment for all Agency operatives, this flashlight is shockproof and charged by a 300 hour battery. It is a permanent item in Gabe's weapon inventory and necessary for reconnaissance in darker areas. This item is useful in a couple of levels. It is pretty much only used for finding items that are hidden in those dark, "spooky" areas. ~~~~~~~~~ Keycard ~~~~~~~~~ This is a standard magnetic strip card key used primarily for security purposes. Keycards can be found on certain dead enemies and used to access certain restricted areas. These are usually found on dead enemies and they allow access through doors that were locked. Simple enough. ~~~~~~~~~~~~~~~ Viral Antigen ~~~~~~~~~~~~~~~ This device is used to subcutaneously inject a fine stream of fluid through high pressure without puncturing the skin. The viral antigen is loaded with an experimental serum capable of counteracting the effects of the Syphon Filter virus. ~~~~~~~~~~~~~~~ Virus Scanner ~~~~~~~~~~~~~~~ Developed in secret by the viral research branch of Pharcom Inc., this device is capable of detecting trace particles of the Syphon Filter virus from up to 50 meters away. It can also scan through some solid objects and provide visual feedback of their contents. This viral scanner is used in only one level and it allows you to find and tag the viral carriers of the Syphon Filter virus that Rhoemer has been hiding. It's also kind of cool because you can slightly see through walls and spot enemies before they spot you. ==================== G A M E T I P S ==================== - You must master the control. Once this is done, you must master the art of head shots. Both of these are vital for you to complete the game (without codes or cheats). - Always reload! You don't want to be shooting at four guys in Flak jackets and have to reload. It'll suck. For you, not them. - Get used to the manual control for shooting. I almost always use the manual control. Hardly do I ever use the Auto-Lock, because of a couple of reasons. One, you waste tons of bullets from missed shots. Two, you have to tap R1 a bunch of times to get to the enemy you want, if there are multiple enemies. The final reason is that, unless you've got a kick @$$ gun (G-18 Pistol-Machine Gun, K3G4 Assault Rifle, or BIZ-2 Pistol-Machine Gun), it's no fun. Wowwwww, I'm running around shooting guys on Auto-Lock with my Silenced 9mm! See what I mean? Just perfect the head shot and forget Auto-Lock. Oh yeah, and when you get those fun guns just mess around in a level and start over. I spent forty five minutes in Level 15 just shooting people with my BIZ-2 and zapping 'em with my taser from the rooftops. - Try to conserve your ammo for the harder enemies. Don't waste your ammo on the weak enemies. Keep your strong guns for bosses and multiple enemies with Flak Jackets. By the end of the game, you shouldn't even have to use your good weapons, because you'll be such a master of the head-shot. - Use the taser to your advantage. When there's only one single enemy don't waste your ammo when you can just fry 'em to death. *NOTE* Don't do this with enemies that have Flak Jackets because it's faster just to get a head shot. - Pick up enemies' undamaged Flak Jackets for a 1/4 armor increase. Since armor is pretty much the only thing that keeps you alive you need to always have 100% of it. - Use the screen visuals to your advantage. If you're shooting at multiple enemies and your danger is flashing red, get outta there! Hide behind something or else you'll get shot to death. Also with your radar notice when an enemy pops up so that you can try to snipe him before he sees you. - Use the manual-aim and the peek left/right to your advantage. In almost every level you need to use the peeking left/right so that you can get a clean shot. Try to hide behind an object, peek to the side that the enemy is and line up your cross-hair. If your danger meter starts flashing let go of R2/L2 but hold onto L1 so that you still maintain the position of the cross-hair. When the enemy stops shooting just peek to their side and your cross-hair should already be lined up for a nice head-shot. =================== C O N T R O L S =================== ---------------- Basic Controls ---------------- Directional Buttons Controls Gabe's directional movement and the aiming cursor while in manual aim mode. X Button - When standing still, Gabe kneels for better accuracy or to hide behind objects. - When in motion, Gabe comes to a walking crouch in order to sneak past or up on enemies. - When used near an edge, Gabe lowers himself down. Square Button Fires the equipped weapon. Circle Button Makes Gabe roll. This is supposed to decrease the chances of him getting hit when he is being fired upon. Triangle Button - Climbs objects if allowed. - Activates useable objects (switches, doors, computers). - Reloads the equipped weapon. - Contacts Lian Xing via the Advanced Communication Device (ACD) when she calls. R1 Button Fixes an automatic lock on a nearby enemy within range. Tapping R1 cycles through targetable enemies. L1 Button Goes to the manual aim view with a cross-hair on the screen. You can move the cross-hair around with your directional pad. R2 Button Allows Gabe to strafe to the right. In manual aim mode, this allows Gabe to peek to the right while being able to fire. L2 Button Allows Gabe to strafe to the left. In manual aim mode, this allows Gabe to peek to the left while being able to fire. Analog Controls L3 Left Stick - The same function as the directional pad. R3 Right Stick - Can be used with L1 in manual aim mode. --------------- Special Moves --------------- Running By pressing the directional pad you can make Gabe run around. The bad thing about running is that sometimes you accidentally run instead of walk in some dangerous places. Be careful not to run off a high ledge or it's instant death. Walking Crouch By pressing the X button while running, Gabe goes into a walking crouch, which is perfect for stealth. This allows him to sneak up on enemies and also it allows him to safely travel in high, dangerous areas. Kneeling By pressing the X button alone Gabe comes to a crouch. This is great for shooting enemies because it increases your stability and your percentage to hit your target. Kneeling also allows you to hide from enemies behind boxes or other objects. Rolling Pressing the circle button allows Gabe to roll in a direction. This isn't always helpful because rolling usually messes up your coordination and slows you down. It is somewhat helpful when you are in a mission requiring stealth, but not very. Roll at your own risk. Strafe If you press L2 or R2 you can strafe left or right. If you strafe while crouching you do it very slowly and stealthily. The L2 and R2 buttons are also used for peeking out from corners. If you hold L1 and press either L2 or R2 you can peek left or right and set up for a shot. This is another thing that you must master to beat the game. 180 Degree Turn This is very helpful when some guards pop out of nowhere and start shooting you in the back. Just quickly tap down and you're facing the other direction. Nifty. Action Button The action button is the triangle button. By pressing triangle, Gabe can climb up onto rails, crates, walls, etc. The action button also reloads Gabe's equipped gun, which is very useful. You don't want to be caught in a shootout and have to stop to reload. Trust me. Shooting There are a number of ways you can shoot your equipped weapon at enemies or objects. By pressing the square button Gabe shoots his weapon directly in front of him. If you press and hold R1 and the square button, Gabe locks onto an enemy and starts shooting at them. The last way to shoot enemies is to press and hold L1. This makes a cross-hair (or scope if it's the sniper rifle) appear on the screen and you go into a first-person view. This is how you take out enemies with head shots, by lining up the cross-hair with an enemy's head until it says "head shot" on the screen. It is essential that you learn to use this technique for it is vital in the later levels. Sniper Shooting You can use the sniper rifle just like any other gun, but when you hold L1, you go into a scope mode. In scope mode you can press triangle to zoom in on an object or press circle to zoom out. Switching Weapons There are a number of ways to switch weapons during the game. The first is to pause the game, go down to weapons and equip the weapon of your choice. But this takes too long, right? A faster way to equip weapons is to press select until the weapon that you want shows up. Still too slow for you? Okay! The fastest way to equip weapons is to hold down the select button and press L2 or R2 until you reach your weapon. ----------------------- Using the Game Screen ----------------------- Armor/Health Meter Indicates the amount of armor you have remaining. Your armor depletes before your health. When your health runs out, the game is over. Although you cannot replenish your health, you can replenish your armor by picking up Flak Jackets from dead enemies or weapon boxes. Danger Meter Indicates your likelihood of being hit. When your Danger meter is completely filled, it and your Radar's Enemy Indicator Cone begin to flash. Evasive maneuvers like rolling or hiding behind obstacles decrease your likelihood of being hit in dangerous situations. When you are no longer in danger, the Danger Meter returns to normal. Target Meter Indicates when you have an enemy in target range. Press L1 to bring up targeting cross-hairs for more accurate aiming. When your Target Meter is completely filled, you have a 100% chance of hitting the targeted enemy. When there is no target available, the Target Meter does not appear. Radar Indicates the location of all detected enemies relative to your position and includes a compass for easier navigation. The Enemy Indicator Cone flashes red when an enemy has you in sight and is likely to hit you. Weapon/Number of Rounds Indicates the currently selected weapon and remaining number of rounds for that weapon. Hold the select button to bring up a scroll bar and press L2 or R2 to scroll through weapons from your inventory. ========================= W A L K T H R O U G H ========================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G e o r g i a S t r e e t ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Washington D.C. - ******************** * Agency Directive * ******************** Our FBI informant has pinpointed the terrorist viral attack in the D.C. subway system. Our contacts within U.S. Defense and Interpol confirm the identities of the terrorists. We will drop you in after CBDC (U.S. Army Chemical and Biological Defense Command) operations begin. Your targets are Rhoemer, Kravitch, Aramov, and Girdeaux. Satcom has intercepted coded microwave traffic. Rhoemer must have an uplink station in the area. Assist CBDC if needed. Avoid collateral casualties if possible. Check your objectives on sight for more information. ************* * Cut Scene * ************* Markinson - "When will the operation begin?" Benton - "Our intelligence within the FBI was not clear, but Rhoemer's men are already inside the subway." Lian - "Is it the same virus?" Markinson - "Yes, enough to eliminate everyone within a hundred miles or more." Gabe - "Procedure?" Benton - "Standard intercept and eliminate . . . These are from our contact inside Interpol. Jenkins team is already on search and diffuse. You are the trigger." Lian - "I recognize Anton Girdeaux and Mara Aramov. Who's the other one?" Benton - "Pavell Kravitch. Rhoemer's communications expert. When you eliminate him you'll also have to destroy his comm uplink. You'll be dropped into the strike zone when the fire fight begins. You'll have an hour to find your targets and take them out." Gabe - "Do the locals know what they're dealing with?" Benton - "No." Logan is dropped into the strike zone. Guns are firing everywhere and police cars are on fire. A CBDC agent runs around a corner and opens fire . . . Lian - "I've got an ID match for Rhoemer on Level 1. Girdeaux is on Level 2. No location yet for Kravitch and I don't see any sign of Aramov." Gabe - "Copy. I'm on my way." *************** * Walkthrough * *************** Objectives: - Eliminate Kravitch and destroy Comm. Array - Eliminate Rhoemer Parameters: - Do not eliminate any CBDC Agent - Avoid damaging Viral delivery systems or explosive bombs Weapons you start off with: - Silenced 9mm - Sniper Rifle - Taser - Flashlight When you first start off the level, you see two CBDC Agents run ahead of you and start firing at the enemies on the rooftops and on the streets. Ignore them and go through the alley directly behind you. Tap down quickly to execute a 180 degrees turn and you'll be facing directly towards the alley. Follow the alley through its twists and turns until you get to another street. Go down the street and turn to the left. Ignore the enemies shooting from the rooftops and run until you see a couple of CBDC agents fighting enemies on the ground. You can either kill the enemies that the CBDC agents are fighting with on the ground or you can ignore them and run into the next building behind the enemies. Go through the hallway and pick up the Flak Jacket if you need it. As you round the corner you'll get an incoming message from Lian . . . Lian - "CBDC has an agent pinned down at your location. They're requesting cover fire." She'll tell you to protect the CBDC bomb squad as they diffuse the bombs. Objective Added. Follow the corridor until you get to a large room with CBDC agents in it. You'll have to protect the agents while they diffuse the bomb, so kill all the enemies in the room (especially the ones right in front of the agents). Once the CBDC agent diffuses the bomb, you don't have to protect them anymore. Bomb disarmed! Lian - "All clear Gabe." - CHECKPOINT #1 - After the bomb has been diffused, go into the next room and pick up the M-16 in the box. Keep going through the hall until you reach a dark room. Equip your flashlight by holding select and scrolling over by pressing either L2 or R2. Once you can see your surroundings look to the right side of the room and you'll see a box of grenades. Pick those up and make your way back to the street outside of the building. If you didn't use the Flak Jacket in the box before, and you need it now, pick it up for a full armor refill. Be aware of the enemies on the rooftop, but don't try to shoot them, just run past and you'll be fine. Also don't get to near to the flaming cars, or you'll catch on fire and instantly die. Make your way back to the alley and where you started off the game. Once you get back to where you started, help out the CBDC agents who are fighting the enemies on the ground. Once you eliminate the enemies on the ground, run into the next building with the green interior walls. Inside of the building, follow the hallway until you reach an opening in the wall on the left. Inside of the little room, is an enemy waiting to get capped. Kill him and climb into the room by pressing the triangle button. Pick up his M16 bullets and then shoot out the window on the left side of the room. Climb up into the window by pressing the triangle button and you are back outside, but in a different area. Once you're outside, look to the left and go through the alley. Climb the box and run out into the open area. There are enemies behind the flaming cars, but just ignore them. Run to the far side of the area and you'll see two boxes. One has a Flak Jacket and the other has the Sniper Rifle in it. Grab the Sniper Rifle and take the Flak Jacket if you are low on armor and hurry back into the safety of the alley. Head back to the window where you came from but instead of climbing back up it, go to the unexplored area. You'll see a box and a fence. Climb up onto the box using the triangle button and then press triangle again to jump up to a fire escape. Go all the way to the end of the fire escape and press triangle to jump up to a pipe. Shimmy to the left and be aware that enemies will be coming from around the corner. Auto-Lock onto the two enemies and shoot them. Once they are disposed of, continue shimmying to the left until you can't move to the left anymore. Press down on the directional pad to drop down onto the fire escape and pick up the M-79 Grenade Launcher. Jump back up to the pipe and shimmy your way to the right. Work your way back down to the ground and then head over to the fence. Press L1 and manually aim your 9mm towards the lock on the gate. Once you shoot the lock, the gate should swing open, allowing you access to the new area. You'll see a hole in the ground, this is the elevator shaft. To the left of the elevator shaft on the wall is a switch to call the elevator. Flip it and wait for the elevator to arrive. Get on the elevator and press triangle to go down. Once you get down, Lian will call, and she tells you to turn off the power to the terminal security doors. Lian - "Gabe, this must be where the subway security bypass switch is located. Find it, and shut it off." Gabe - "Copy. See if you can find a copy of the subway system security protocols." Objective added. Equip your flashlight by holding select and scrolling to it. Turn to the right from the elevator and you'll see a switch directly in front of you. Flip it. Lian - "You've bypassed the subway security. The ramp in the first terminal should be clear now." - CHECKPOINT #2 - Head back up the elevator but be aware of an enemy in the fire escape once you get to the top. Eliminate him and climb back through the broken window. There's another enemy waiting inside, so kill him and then proceed to the left. Keep following the corridor until you reach a bar. Lian will contact you and tell you that you are near their communications array and Kravitch. Lian - "Gabe, I'm getting interference! You must be near their communications array." Gabe - "Kravitch" Get ready for a battle! Keep going down the hallway until you reach a large room where you'll see Kravitch. He's wearing a Flak Jacket so go for a head shot with the 9mm by pressing L1 and then lining up the cross-hair with his head until it says "head shot". Once he's dead, head to the back left corner of the room and destroy the computer by shooting it. Gabe - "I've taken out Kravitch and destroyed the Comm. equipment, but I don't see the uplink dish." Lian - "I'll trace it." - CHECKPOINT #3 - In the back right side of the room behind the bar is a box with a shotgun in it. Take the shotgun and get ready for three enemies who are approaching from the doorway. They all have Flak Jackets so you're going to need to get three well placed head shots. Once they're all eliminated, head outside back to the street. Once you're outside, hang a left, and be ready for some enemies to come at you. Kill them and continue until you see the subway entrance on the left. Go down it. Equip your flashlight and on the right is a box with a Flak Jacket. Take it if you need a boost in armor. Proceed through the open doorway and down into the subway. Lian contacts you and tells you that you now have to tag the bomb in the terminal. Lian - "Someone tried to set a viral bomb on level one. If you find it tag it. I'll give its location to CBDC." Gabe - "Copy. Where's Rhoemer?" Lian - "Level 2." Gabe - "I'm on my way." Objective added. Go down into the subway entrance and through the door. Be ready for enemies once you come through the doorway and into the subway. There are trains on both sides of the tracks, and only one train travels at one time on the tracks. Be sure not to get hit by the train or you will instantly die. Cross over to the left side, over the tracks and up onto the platform. Go straight until you see the bomb, and then press triangle to tag it. Gabe - "Tell CBDC to get its guys down here." Lian - "Copy. They're on their way." - CHECKPOINT #4 - Cross back over the tracks and go to the other side, but stay on the middle platform. You should spot a box with M-16 bullets in it. Take them for a refill. Proceed straight, aware that the enemies now have shotguns. Continue until you reach a box with a Flak Jacket. Pick it up if you need the extra armor. Turn to the right, go over the tracks, and through the opening. Equip your flashlight to see your surroundings. Hit the elevator call switch on the wall and then turn to your right. Wait for the elevator to arrive, get on it, and then press triangle to go down. Lian - "I've located Rhoemer. He's on the lower level arming another bomb." Gabe - "I'm moving." Go straight and through the opening on the left. Be aware that there is a guard there, so try to execute him without him seeing you. Proceed to the middle platform, wary of the enemies there. Keep traveling down the middle platform until you see the last bomb and a guard. Don't let the guard see you! He's got grenades and you will die if he throws one at you. You can try to snipe him from either the middle, left, or right platform with the sniper rifle. I've found that the right works the best. Don't forget to go for the head shot. Forget the body shots, because he's got a Flak Jacket. Once he's dead, run over to the bomb, and get ready for a cool cut scene. Lian - "Gabe what's happening?" Gabe - "I'm setting a beacon. Wait! Lian, this one's different from the others! It has a shorter timer and it looks . . ." Lian - "Gabe, that's not viral, it's . . ." Gabe - "Too late!" Gabe sprints off as the bomb explodes. The subway is in ruins and flames are everywhere . . . - LEVEL 1 COMPLETE - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D e s t r o y e d S u b w a y ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Washington D.C. - ******************** * Agency Directive * ******************** Incoming from Benton: You're lucky to be alive. Ten square blocks of downtown D.C. just sank 20 feet into the ground. It looks like Rhoemer had the entire subway wired to explode as part of his escape plan. It's likely you cut his time table short, and that he's still down there with you. Aramov and Girdeaux also remain unaccounted for. Don't let Rhoemer escape that terminal, and be aware that you're now completely cut off from all reinforcements. ************* * Cut Scene * ************* Lian - "Gabe! Gabe!? Are you there?" Gabe - (coughing) "I'm here. I'm alright . . ." Lian - "Oh my God Gabe! I thought you'd been killed!" Gabe - "Not yet. Get on the wire and tell Benton that the subway is a decoy. The main bomb is somewhere else . . . Where's Rhoemer?" Lian - "My video feeds are dead. My last visual had Rhoemer moving towards level one. Girdeaux was moving through the main tunnel just beneath the street." Gabe - "The ramps down here have collapsed. I'll have to find another way up." *************** * Walkthrough * *************** Objectives: - Locate the explosives cache - Eliminate Rhoemer Parameters: - Do not kill any CBDC Agent - Do not damage any bombs Weapons you (should) start off with: - Silenced 9mm - M-16 - Shotgun - Sniper Rifle - Grenades - M-79 - Taser - Flashlight When the level begins, everything is on fire and the subway system has collapsed. Do not touch the fire or it is instant death! Turn to the right and proceed down the walkway until you see a Flak Jacket. Take it if you need, otherwise move on across the tracks and onto the other platform. Be ready for a flaming enemy coming at you. You can approach this situation two ways. The first is to run against the right wall so that you just run past him. The other is to just turn around and run away. If you run towards him and touch him, you'll catch on fire and instantly die (fire tends to do that to you in this game). Once he's eliminated, continue down the platform and hang a right. Get ready for two enemies approaching. One will be running from the top of the train down to the ground, and the other will be coming from around the right corner. Both have an M-16, so kill them quickly and get their ammo. Drop down into the tracks and climb up onto the platform. Turn right and jump up to the top of the train by pressing triangle. Lian - "Gabe, the viral bomb that you tagged on level one, CBDC can't get to it. Debris was blocking the ramp to the street." Gabe - "Tell them to stand by. I'll find some of Rhoemer's stashed explosives and clear it from my side." Objective added. Continue down the roof of the train until you drop down to the ground. Proceed straight and be prepared for three enemies on your right. Two will have M-16's and the third will be armed with grenades and a Flak Jacket. You can take out all of them by using your M-79 grenade launcher or your grenades. The harder way is to kill the first two enemies and then quickly get a head-shot on the grenade thrower. Pick up their ammo and Flak Jacket. You'll only get the Flak Jacket if you shot the grenade lobber with a head-shot. If you used the M-79 grenade launcher/grenades, you won't get a Flak Jacket. Go back to the left tracks and equip your flashlight. Run down the tracks until you see a box with the C-4 Explosives. These are frequently overlooked by beginners. Lian - "That should be the C-4 needed to blow open that passage." - CHECKPOINT #1 - Move to the right side of the platform, and run until you see a red box. Climb onto the box and turn 90 degrees left. Press triangle to climb up to a platform. Turn to the left and be ready for an enemy. Also look to your lower right and you'll see another enemy. After they have been taken care of, go to the end of the platform, turn left and jump up to the next platform. On the higher platform, turn 180 degrees and climb onto the next platform. Jump up to the platform and turn to the left. Walk to the end of it, jump up to the pipe, and shimmy right. When you can't go any further, drop down onto the ground and Lian will contact you. Lian - "Gabe, I've restored video to portions of the undestroyed subway. Rhoemer's men are moving through the main tunnel." Gabe - "Check the subway map. Where does it lead?" Lian - "This branch feeds into the Washington Park line." Gabe - "That's it! Tell Jenkins to get his men to the park and exercise extreme caution. Girdeaux is there." Lian - "Benton says he'll handle it." Proceed down the right side of the platform. Once you get to the first intersection, take a left and equip your flashlight. Cross the tracks and climb up onto the far platform. Then flip the gas main switch on the wall. Gabe - "Lian, I've found the gas main. I'm shutting it down." Head back to the other side of the middle platform and you'll see the bomb that you tagged earlier. Ignore it, and go to the door at the end of the middle platform. When you reach it press triangle to set the C-4 explosives and tap down to turn 180 degrees. Run straight, and you'll have 3 seconds to get out of the area. Lian - "CBDC is on their way in." The CBDC agent will run to diffuse the bomb and you're job is to protect him. Eliminate all enemies near the area. - CHECKPOINT #2 - Lian - "All clear Gabe." Head back up to the middle platform and go towards the left tracks. Go into the tunnel and follow the tracks to a box. Climb it and then jump up to the roof of the train. Run to the end of the train and Lian will contact you. Lian - "I'm getting a message from Jenkins. Their team is in the park. They're under attack. One of the terrorists has a . . . Flame-thrower." Gabe - "Girdeaux . . ." Lian - "Benton wants us to head over there, STAT." Gabe - "Tell them as soon as I take out Rhoemer, I'll be on my way." Drop down off the train and be ready for enemies. Continue down the tracks until you see an enemy that is on fire. Quickly tap down to turn around and run back. Ignore the enemy on top of the train that's shooting at you and climb up to the box. Kill the enemy on top of the train with a head-shot and then head back the way that the flaming enemy came from. Climb the box and jump up to the top of the next train. Take out the next enemy on the top of the train and run to the end of it and drop down. Gabe - "I've spotted Mara Aramov in the tunnel. I'm going after her." - LEVEL 2 COMPLETE - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ M a i n S u b w a y L i n e ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Washington D.C. - ******************** * Agency Directive * ******************** Incoming from Benton: Logan, INTEL indicates Rhoemer has fled the scene. Jenkins is meeting heavy resistance in the Washington Park area and DCPD reports 15 officers down. We fear an agency leak has given his position away. Mara Aramov's identity has been confirmed by Interpol. Do not let her escape. Caution: FEMA is using the east bound tracks to shuttle emergency personnel: Do not use explosives of any kind in the tunnel or you will cause a derailment. *************** * Walkthrough * *************** Objectives: - Eliminate Aramov Parameters: - Do not use explosives of any kind Weapons you (should) start off with: - Silenced 9mm - M-16 - Shotgun - Sniper Rifle - Grenades - M-79 - Taser - Flashlight When you start off the level turn 180 degrees and you'll see a box with a Flak Jacket. Take it if you need an armor boost, otherwise turn back around and run to the left. Anything look a little odd with this picture? Aramov, enemies, all shooting at you, AND you have to dodge speeding trains?!? Sounds hard? Well it isn't. Let's talk about the train problem. There are two sets of tracks and in between them is a barrier. Each time a train goes down one track, expect another one to come down the opposite track. In short, just alternate between tracks whenever a train is coming towards you. Be sure not to get stuck against the barrier when a train is coming, that's a sticky situation. If that happens and you don't have time to run to the end of the barrier, try to roll underneath the barrier. That should save your @$$ just in the knick of time. As for the enemies in the tunnel, try to eliminate them quickly as you're running towards them. Once you pass them though, just forget about them and concentrate on what's ahead of you. There are a couple of ways that you can approach Aramov and kill her. First there's the run 'n gun method. Just equip your shotgun, and run like hell after her! Use your auto-lock and just keep shooting at her until she goes down. It won't take long. Another way to kill Aramov is with one simple, well placed, head-shot. She's wearing that darn Flak jacket so don't try to shoot at her body with your 9mm. Just one shot and it's over. Bang, just like that. 1,2,3. Gabe - "Where's Rhoemer? Where are the other bombs?" Aramov - "You're too late Logan!" Gabe - "We'll see . . ." - LEVEL 3 COMPLETE - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ W a s h i n g t o n P a r k ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Washington D.C. - ******************** * Agency Directive * ******************** Incoming from Benton: Mission Redirect: CBDC has requested direct intervention and assistance. Your new orders are to: Locate viral bombs, plant homing beacons, wait for the arrival of CBDC, and provide covering fire. The bombs are set to detonate within the hour. Terrorist resistance is heavy. Agency INTEL reports that Anton Girdeaux is leading the park operation. Exercise caution. We have lost all communication from Jenkins' team. ************* * Cut Scene * ************* Gabe - "Lian, I'm on my way to the park. Have Benton send a team to pick up Mara Aramov. I left her wounded and unconscious in the fifth avenue tunnel, but chances are she's already on the move. Lian - "Copy." Gabe - ". . . and if he hasn't alerted FEMA, he better do it soon. Rhoemer's going to trigger the main viral device whether or not the government meets his demands." Lian - "I'm already on it. Did you get any information on the operations in the park?" Gabe - "Tell Jenkins the smaller viral bombs are hidden throughout the park. Girdeaux has the main one . . ." Benton - "Logan, this is Benton. I have a mission redirect. Jenkins' team has been eliminated. I'm putting you on locate and reconn." Gabe - "Benton, what's going on?" Benton - "CBDC's getting slaughtered. We need you to track down the viral devices and provide covering fire while CBDC Agents come in and disarm them." Gabe - "Copy that. I'll give them cover as long as I can. Lian, how much time until the main device detonates?" Lian - "Less than an hour." Gabe - "Okay, let's do it." Lian - "I've set the pickup frequency for your beacons to niner-four-seven. CBDC is standing by." *************** * Walkthrough * *************** Objectives: - Locate and disarm four viral bombs - Reach Freedom Memorial Parameters: - Do not kill any member of the strike team - Do not damage any bomb - All bombs must be diffused under twenty minutes Weapons you start off with: - Silenced 9mm - M-16 - Shotgun - Sniper Rifle - Grenades - M-79 - Taser - Flashlight This level has a timer of twenty minutes. You may think that you have to rush through this level just to beat it in time, but you're wrong. This level can easily be beaten in under ten, so don't try to go too fast. Just forget about the timer and enjoy the park scenery. When you first start off the level you may notice that it's pretty hard to see anything that's ten feet or more in front of you. You're going to need to use your radar to figure out when an enemy is approaching, because it will be very hard to see them. In the first area there are two enemies, one is on the ground patrolling and the other is above on top of the wall. Follow the path until you see a guard on the ground. You can kill the guard on the ground with a shotgun, since he's got shotgun shells, and then equip your sniper rifle for the guard on top of the wall. Just zoom in and shoot him in the head. Pick up his night-vision rifle and proceed into the next area of the park. Immediately look to your left and you'll see a guard walking towards you. If you're quick you can kill him before he shoots at you. Once he's dead pick up his .45 and equip it for yourself. This gun is pretty strong and you'll be using it for most of this level. One of your jobs in this level is to locate and tag all four of the viral bombs that are in the park. When you get close to a bomb, you'll see a blinking white dot on your radar. Go towards it to find the viral bomb. The first bomb in the level is right by the guard that you picked up the .45 from. Before you go to tag it, go into the first alcove on the left of the main path. There, you'll see a box that holds a full refill for your shotgun. Pick those up if you need it and head back to the middle path. The first alcove on the right holds a Flak Jacket, so pick that up if you're a little low on armor. Now, the viral bomb! It's the second alcove that's on the left side of the middle path. You should see a blinking white dot on your radar. Go towards it and tag the viral bomb. Lian - "CBDC has the signal. They're on their way. Stand by." After you tag the viral bomb you need to provide cover for the CBDC Agent as he disarms the bomb. If he dies then your mission is over and you'll have to restart. Use your .45 to dispose of the enemies, because ammo for it is plentiful in this level and it kills off enemies quickly. Once the bomb is disarmed and you've killed all the enemies, pick up the .45 ammo that the enemies dropped and head onward. - CHECKPOINT #1 - Head back to the middle path and go straight. You'll come to a big open area where you'll see a statue. Lian will contact you here. Lian - "I'm picking up an emergency call from CBDC . . . They have a hostage situation near the tennis courts. Can you help?" Objective added. Look on your radar. Do you see a flashing white dot? Good. Go towards it. The viral bomb is located behind the statue towards the left of it. Tag the bomb and provide cover for the CBDC agent. Keep using your .45 and kill all the enemies that are within shooting range. Once the bomb is disarmed pick up the .45 ammo. - CHECKPOINT #2 - To get to the next bomb you'll have to look on your map and go towards the northwest. Head to the west of the statue and follow the path until you reach a big open area. There are around four enemies in this area, so equip your shotgun and kill 'em all. Once they've been eliminated, pick up the shotgun and .45 bullets and head on over to the wall. There, you'll see a box containing a Flak Jacket, so take it if you need it. Head over to the next path and go down it. Lian will call. Lian - "I've traced the signal from the Comm. Array. They have an uplink dish hidden somewhere in the park. If you can find it give me a connection. I can locate their trigger man." Objective added. Follow the sidewalk in the next area to find the third viral bomb. It takes some twists and turns, but stick with it because the sidewalk will take you directly to the bomb. On the path, there are a couple of enemies. Kill them and pick up their night-vision sniper rifle bullets and then keep heading down the path. Once you get to the bomb kill off the enemy that is shooting from the roof of the small structure. After he's dead, tag the bomb and provide cover(with your .45) for the CBDC Agent that arrives. Once the bomb is disarmed, pick up the bullets that the enemies dropped and head over to the other small structure. - CHECKPOINT #3 - Climb the other little building and pick up the M-16 bullets in the box. Head back the way that you came from, eliminating any enemy that gets in your way. Be sure to pick up all the night-vision rifle bullets and .45 bullets from the enemies that you kill/killed. Once you get back to the statue area where the second viral bomb was head over in the other direction and into the new area. Go to the right wall and you'll see a box containing some grenades. Pick those up and keep going down the path until you see the next viral bomb (It should be flashing on your radar). Tag the fourth and final viral bomb and provide cover for the CBDC Agent. Your .45 should be used here. Once the bomb is disarmed and all of the enemies are dead, pick up their bullets and you'll get a call from Lian. Lian - "All the bombs have been disarmed. Now find Girdeaux." - CHECKPOINT #4 - Keep continuing down the sidewalk until you see the opening to the next area. Don't go in just yet. Instead, head to your left and go towards the wall to see a box with a Flak Jacket. Take it if you need the boost in armor. When you enter into the next area there are going to be enemies on top of the walls hidden in the plants. Equip your shotgun and auto-lock onto the enemies and shoot them until they're all dead. Pick up the night-vision rifle bullets and the shotgun shells and proceed into the next area - the tennis courts. Follow the sidewalk until you can see an opening in the fence. Go into the tennis courts and turn to the left and go towards the wall. Set up your night-vision rifle and snipe the guard patrolling back and forth. Go towards the dead body of the guard, pick up his bullets, and set up for your next shot - the hostage situation. Aim your night-vision rifle and you'll see two CBDC agents being held hostage by a terrorist. You're going to need a head-shot, so just zoom in and cap 'em right in the head. Gabe - "Lian. Tell CBDC Command that I freed the hostages. I'm back on task." Lian - "Copy. I'll let them know." Pick up the dead terrorist's bullets and keep continuing through the tennis courts. There should be one more guard patrolling the area, so kill him before you are seen. Once you're out of the tennis courts, go down the sidewalk until you see a couple of enemies. Eliminate them and you'll get a call from Lian. Lian - "I'm getting interference. You must be right on top of their uplink dish." You'll come to an area that looks like a building with lots of different blocks. There are around four enemies in this area. Two in the front, one patrolling the ground, and another in the back on top of a block. Kill them all, pick up their ammo, and climb to the top of the building. Press the action button once you get to the Communications Array. Gabe - "Lian, connection's complete." Lian - "I'm tracking a mobile signal just north of you towards the Freedom Memorial in the hedge maze area." Gabe - "Check Rhoemer's file and see who he's been using as trigger man. I'll bet these bombs are set with a backup mobile detonator." Lian - ". . . Got it! Jorge Marcos. I'm downloading his dossier into your Comm. Device." Gabe - "Add him to my hit list." - CHECKPOINT #5 - Objective added. Proceed into the hedge maze, and if you look at your map you can see where Marcos is located. Head towards the vicinity that he is in. Usually, if you're good, you can cap Marcos right in the head before he even sees you. He's wearing a Flak Jacket so you're going to need to get a well placed head-shot to finish him off. Lian - "Marcos must have been ghosting an entire frequency . . . I've got 'em! Girdeaux is just north of you, in the Freedom Memorial building." Gabe - "That's where the main viral bomb is. Tell CBDC to stand by." - CHECKPOINT #6 - Pick up Marcos' Flak Jacket and .45 bullets if needed. If you look hard enough in this hedge maze you can find a Flak Jacket in a box (for a full armor refill) on the right side of the maze. Take it if you need it. Think you're done with the level? Think again. To get into Freedom Memorial, you're going to need to eliminate four guards, equipped with M-16's, .45's, and shotguns. One will charge out at you once you are within their sights. Kill him and move on to the next series of enemies. There are a number of ways that you can kill these guards. The first is simple. Use your M-79 and just blow 'em all away. The second option is to run at them and throw grenades. The third less dramatic approach is to just snipe them all from a safe distance until all are dead. Whichever way you do it is fine. Once they're all dead, pick up their ammo and Flak Jackets and head towards the door which leads to Freedom Memorial. Gabe - "I'm at the entrance. Tell CBDC to get their team moving" Lian - "Hurry Gabe, you don't have much time." - LEVEL 4 COMPLETE - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F r e e d o m M e m o r i a l ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Washington D.C. - ******************** * Agency Directive * ******************** Forwarded from Agency Intel: SPYSAT has completed a detailed analysis of Girdeaux's body armor: It is impervious to all conventional weapons. Our armor specialists are working on it, but your agent may have to improvise to find a weak point. Our demolition expert has noted that the use of any explosive device will trigger the viral bomb. ************* * Cut Scene * ************* Gabe - "Anton Girdeaux . . . I hope Rhoemer's paying you enough to die for him!" Girdeaux - "Gabriel Logan . . . Always the optimist . . . Look around Logan! This hall contains the mosaic depicting the entire history of your country's wars and aggression. We are about to make an addition to it!" Gabe - "I don't think so Girdeaux. It ends here!" Lian - "Gabe, Girdeaux's wearing full body armor. You've got to find a weak spot!" *************** * Walkthrough * *************** Weapons you (should) start off with: - Silenced 9mm - M-16 - Shotgun - Sniper Rifle - Grenades - M-79 - Taser - Flashlight The secret to beating Girdeaux is to shoot at the fuel tank that's on his back. Depending on the weapon you have equipped, it takes anywhere from three to ten shots to kill him. With the shotgun it takes three shots, with the .45 it takes 5 shots, and with the 9mm it takes ten shots. To beat Girdeaux, equip either your .45, 9mm, or your shotgun, and hide behind one of the pillars in the room. Always keep Girdeaux between you and the pillar. To kill him, repeatedly peek out to the side of the pillar, aim at the fuel tank, and shoot. Be sure not to be in his range for too long. You'll know this if your danger meter is flashing or rapidly filling. Once it starts to flash, Girdeaux is going to shoot his flame thrower, so get outta there! Just remember to always have the pillar between the two of you and you'll be fine. If you get on fire, you're toast, and you'll have to start over. Lian - "Gabe are you alright?" Gabe - "He's finished Lian. Get CBDC in here. Tell Benton I need an EVAC." Lian - "Copy that." Gabe walks away and Girdeaux falls down to the ground, engulfed in flames and beaten. - LEVEL 5 COMPLETE - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E x p o R e c e p t i o n ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - New York City - ******************** * Agency Directive * ******************** Incoming from Markinson: I've approved your request for access to the FBI files on Jonathan Phagan. I think your suspicions may be correct. The PHARCOM Reception may be a cover for a meeting between Phagan and Rhoemer. Follow Phagan closely. Obviously, you must not be seen or captured. You are authorized to eliminate any of Phagan's security, but use silenced weapons only. Once you've observed the meeting, use whatever means necessary to capture Phagan alive. Officially, the Agency knows nothing about this. ************* * Cut Scene * ************* Lian - "We've analyzed blood taken from Rhoemer's men. It contains compounds identical to those extracted from the plants taken from Rhoemer's plantation in Costa Rica. Compounds patented by a multi-national corporation named PHARCOM. I checked with their contact in the World Health Organization. PHARCOM is also coordinating the W.H.O.'s efforts to track down these world wide viral outbreaks." Gabe - "Rhoemer's not sophisticated enough to run this kind of operation. With that arsenal he must have an enormous base of operations somewhere. Who's funding him?" Markinson - "I have already had PHARCOM investigated. The final report was inconclusive." Gabe - "Whose report?!? Benton's?!? The same man who coordinated our botch raid in Costa Rica? The man who got Jenkins' entire team taken out? Where is Benton now?" Markinson - "I've placed him on leave. Now, what do you want to do?" Lian - "Phagan is hosting a reception at his exhibition center in New York tonight. I've tapped into their security files and accessed blueprints for the entire building." Gabe - "Phagan doesn't know who I am. I'll go as a guest and plant a remote wire on him. If there's a connection, I'll find it." Markinson - "Alright. Report back to me in twenty-four hours. But this is not a standard intercept and eliminate operation. If Phagan is involved with Rhoemer, I want them both taken alive. If you do find a mole, eliminate him." At the party. Phagan starts to walk out of the party, into a secluded area. Gabe follows him from a distance. Gabe - "Lian, something's up. Phagan's moving. I'm going to follow him." Lian - "But Gabe his wire is coming in clear." Gabe - "I know but I want to be there in case something is going down." Lian - "Be careful. If any of his security guards spot you outside of the reception area, Phagan will know you're here." Gabe - "I won't let anyone see me." Lian - "Phagan's heading for the Sonidge Exhibit. I'm checking their security protocols . . . They have guards posted everywhere! Don't be spotted or the mission will be over." *************** * Walkthrough * *************** Objectives: - Shadow Phagan to secret meeting Parameters: - Do not allow yourself to be spotted until you reach the meeting - Do not shoot Phagan Weapons you start off with: - Silenced 9mm - Sniper Rifle - Taser - Flashlight Your mission in this level is to follow Phagan until you get to the secret meeting in the Ancient World Exhibit. The tricky thing about the first part of the level is that you cannot be seen by any of Phagan's security guards (there are seven), or the mission is over. Throughout the whole first part of the level, try to shadow Phagan from a distance, and never directly behind him. There is likely to be a guard right by him, and you'll be spotted if you're not careful. Another vital piece of information is that you have to kill all the guards in the first part of the level with head-shots and head-shots only! You'll have to have pretty good aiming accuracy, or you'll never get through this level. Also, when you kill the guards, be sure that Phagan is well enough ahead of you that he doesn't see or hear anything. If he does, the mission is over. In this walkthrough, I'll try to tell you exactly where to expect a guard, and how to eliminate him. When you first start off the level you'll see Phagan walking up a ramp. Don't follow him! Instead, turn to the right and climb up onto the platform. From the first platform, keep going straight and jump up onto the next platform. Turn to your left and switch to auto-aim. Get ready to kill the first guard of the level. If you look on your radar, you should see him slowly approaching near your position. Once he's in sight, you'll have about four seconds to get a head-shot. Make sure not to miss, or the mission will be over already. Once, the first guard is dead, slowly walk towards the middle ramp, but don't drop down into it. Instead, peek out to the left and up the ramp, and you'll see another guard just standing there waiting to get capped. One head-shot and he's finished. After the first two guards are eliminated, drop down into the middle ramp and pick up the HK-5 and ammo from the two guards. Quickly run up the ramp and when you get to the intersection look to your left. You should see a guard walking into the next area. If you're quick, you can get a head-shot on him before he gets into the next area. If he makes it in there, you'll have to perform a more difficult shot, because he's behind a pillar. Assuming that you finished this guard before he got into the next area, pick up his bullets and go in. You'll see a bunch of pillars around this room and there's only one enemy. Wait awhile to make sure that Phagan is far enough ahead of you and then snipe the guard by the far doorway on the other side of the room. Wait for him to walk back to his post by the door before you kill him, otherwise he may see you. Pick up his bullets that he dropped and head into the next area. Slowly approach the next area and stop once you see that the hall turns to the left. Go towards the end of the wall on the left side, and peer out to the right. You'll see a long narrow room with lots of Egyptian artifacts in it. Wait for Phagan to leave the room and then snipe the guard that is walking from the left side of the room to the right side. He'll be going in the same direction as Phagan was. If you don't have enough time to kill him, just wait for him to double back, and then take him out. Go into the Egyptian room and pick up the dead guard's ammo. Okay, you're still with me, that's good. Don't worry, there's only two more guards to go and you're home free . . . Well sort of . . . Anyways, after you've picked up the ammo from the guard in the Egyptian room, look to your right and you'll see a hallway. Slowly go towards it and peek to the left side of the hall. You should only do this to lure the guard out (In this game, a lot of guards only appear after you've reached a certain point in the level. If you get within a certain distance, they automatically just pop up out of nowhere. This is why you have to slowly approach some areas and get the guards to appear. You'll see them on your radar, but they probably won't see you.) and you'll see him round the corner and start coming towards you. Before he sees you, you have to turn around and run back into the Egyptian room. Aim towards the hallway and shoot him when he passes by. He won't see you if you're not directly in front of him. The last guard has to be the hardest of them all, but he can be easily killed if you take the right precautions. Run into the hallway, pick up the dead guard's ammo, and then go left towards the end of the hall. Once you reach the end turn to your left and quickly auto-aim to the right side of the little area. A guard should be walking around the corner towards you. You'll have about 2.5 seconds to finish this guard off. It's easiest to kill this guard with one thing. Quickness. Be sure to run around the corners and set up your gun quickly. This will give you more time to aim your gun. Once he's eliminated pick up his ammo and proceed into the next big room where you'll see some "friends". Phagan - "What are you doing here?! You were never to come here!" Benton - "Plans have changed." Phagan - "Get out! Both of you! We'll settle this later . . ." Aramov - "As of this moment, we no longer work for you. We want the location of the Syphon Filter Lab." Gabe - "Lian. I've found the Agency's leak. Benton." Lian - "Benton! That son of a . . ." Phagan - "Get out! Both of you! We'll settle this later . . ." Benton - "Shut up! He's been bugged. Quickly, get him out of here." - CHECKPOINT #1 - Lian - "Gabe, Phagan's run for it. Rhoemer and Aramov went after him, but Benton's still in there with you. Watch out." Great, you've just sniped seven tough guards, and now you have to fight Benton?! Don't worry, it's not as hard as you think. When you regain control of Gabe, run straight ahead towards the wall. Keep running until you hit the wall and then turn and face the opening on your right. The trick to killing Benton is all about position. You should be able to see Benton without him seeing you (To do this you might have to strafe to the left a little). Switch to your manual-aim, and aim directly ABOVE Benton's head. Why you ask? Well, Benton seems to know whenever someone is aiming at his head. Sounds weird doesn't it? So if it says "head shot" on the screen, you have about 1/2 of a second to shoot. If you don't, Benton "magically" discovers where you are and he takes cover, making your job a little more difficult. The simple solution is to just aim directly above Benton's head. When you're ready to shoot him, just tap down very quickly (so that the cross-hair is positioned at his head) and shoot. Gabe - "He's finished. Don't send a report to Markinson yet. I want to find out what's going on here . . . Where's Phagan?" Lian - "Mara must have destroyed the bug . . . I've lost his signal." Gabe - "I'll get to the security room and give you an uplink to their camera systems." Lian - "Copy . . . Pharcom security has already cleared the guests out and locked down the building. They'll be looking for you." Gabe - "I'll handle it." Once Benton is killed, head down towards his body. There, you can pick up a Flak Jacket, a G-18 Pistol-Machine Gun, and a card key. Lian - "Pharcom's using a magnetic card key system. Each gate is coded to a unique card. I'll see if I can find a master code." Gabe - "Check their security rosters. I want to know which guards are holding keys and where they are." Lian - "I'll try." - CHECKPOINT #2 - Objective added. After you're done gloating over Benton's dead body, head on over to the far right corner of the room. You'll see a gate with a flashing red panel on the wall. Before you go over to the panel, be aware of the guard behind the gate. To kill the guard, face the gate and creep over towards the panel slowly. You should see the guard. Once you see him, just give a quick head-shot and he'll be out of your way. Go up to the gate control panel and press the action button. Proceed through the gate and pick up the HK-5 bullets that the guard dropped. Now the gate that you went through might start to close. Don't worry, you're not going back that way. Look for the set of double doors that says "Museum Staff Only". Go up to the doors, and press the action button to kick them open. You'll be greeted with a fury of bullets. Don't even attempt to go into the room. My suggestion is that after you kick open the doors, strafe to the right and hide behind the wall. Switch to manual-aim and peek into the the room. There is one guard that is on the ground and two other guards that are up in the catwalks. You'll have to aim high to kill the two up above. To do this, peek into the room and get your cross-hair somewhere relatively close to one of the guards. Then just release the L2 button, but don't move the cross-hair. When you're ready, peek back out and your aim should be exactly where you left off. Adjust the cross-hair, and if the danger meter starts getting high, just release the L-2 button again. Keep doing this until you have a head-shot locked and both guards are killed. After you kill the guards, proceed into the room. You'll have to do a lot of climbing to get to your destination, which is at the top of the room. First climb up onto the platform on the left side of the room. Walk to the end of the platform, and jump up to the catwalk above. Go down the walkway and pick up the HK-5 bullets and the Flak Jacket. Climb on top of the box and then climb up onto the next platform. You'll see a vent that looks locked. Take out your 9mm and aim it towards the lock. Once you shoot it, the vent will pop open and you can proceed into the air duct. Go down the tunnel, and you'll see a box of HK-5 bullets. If you aren't maxed out already, then take them. From there turn to your left and you'll see another vent with a lock on it. Shoot it open, and proceed through the vent. *IMPORTANT* Once you go through the vent, be aware of where you are. You are on top of what seems to be like a pyramid. DO NOT start running straight ahead. If you do, you'll slide down the pyramid towards a group of enemies with Flak Jackets. In other words, you'll have little chance of survival. The slide is there for a purpose, but that will be explained later. Make your entrance a little more subtle. Try to be stealthy. When you go through the vent you're going to want to look for cover. There are two pillars, one to your left and one to your right. Hide behind one of them, and switch to manual-aim. At the point where you are now, there are only three guards. One is on a walkway in another building across from the pyramid, and the two others are on the ground. You're going to want to go for head-shots, and once all three are dead, proceed down the pyramid by jumping down the big steps. If you want you can go down the slide to practice it for later. Once on the ground, pick up the HK-5 bullets and the card key. Be ready for new enemies to appear. Where do they come from? How the hell should I know? They just magically appear, and it sucks, but this is a reoccurring thing. To master this game you must be ready for anything, anytime, anywhere, so get use to it. To kill them, use the same technique as before. Just hide behind a pillar, peek out, and snipe 'em. With the card key you picked up before, you'll be able to use the gate control panel at the top of the pyramid. But where's the gate you ask? This is the tricky part. Facing the pyramid, turn to your left and go towards the opening in the wall. When you go in, turn to your right, and you'll see a hallway with a gate at the end. This is the gate that is opened when you use the card key at the top of the pyramid. Now, this is what you have to do. Use the card key at the top of the pyramid (make sure to pick up the HK-5 bullets from the dead guards, when you go back up to the top), and run to the gate. Sounds easy right? Wrong. The gate is on a timer, and you only have so long before it starts to close. The solution is to use the slide. This saves you a considerable amount of time, and it's pretty cool as well. So use the card key, go down the slide, turn to your right, and run down the hallway and towards the gate. The gate should be closing when you get there, so you might have to roll under it by pressing the circle button. Be aware that new enemies will appear once you insert the card key. Don't even bother with them though, because you don't have the time to kill them, and they won't even be able to shoot you. Once you get through the gate, proceed with caution into the next area. There are two guards: one on the ground level, and one on an upper level. Lock head-shots on both of them, and once they're dead, head on into the room and pick up the G-18 and the card key from the dead guard. - CHECKPOINT #3 - If you're in need of an armor refill, there should be a Flak Jacket from the guard, and one in an ammo box too, so pick 'em up if you need'em. Use the card key on the panel, and the gate in that room will open up. In the next area, you'll hear a buzzing sound and you'll see a huge rocket. There are a couple of enemies in this part of the level. First get rid of the guard on your level, and then concentrate on the guards in the level above and below you (use head-shots to conserve ammo). Get onto the elevator, but don't press the action button just yet. Do you hear that buzzing sound? Switch to manual-aim and look up and to the left. You'll see a switch that is spraying sparks everywhere. The switch is malfunctioning, so to get to the upper level, you'll have to use your 9mm and shoot it. Once you do, the elevator will proceed to the upper area. Go down the corridor of the upper level and shoot any enemies that you see. Remember to pick up the HK-5 bullets that they drop. When you get to a long hallway with glass windows on the left side, start to run and don't stop. You're in the area that was next to the big pyramid. The guards will be shooting at you through the windows, but don't even bother to shoot back, because it's just a waste of ammo. Just run to the end of the hallway and pick up the G-18 bullets and the card key. - CHECKPOINT #4 - You'll see a box at the end of the hallway. Inspect it and you'll find a combat shotgun inside. Once you've collected everything, turn around and run back down the corridor past the windows until you've reached the elevator once again. You'll run into a guard or two on the way back, so make sure to either kill them or run. Once you're at the elevator, press the action button twice to get down to the lower level. Get off of the elevator and head over to the blue doors. Like before, press the action button and you'll kick them open. There are two guards in the next area. It'll be kind of dark, but you should be able to see them just fine. Dispose of them with head-shots and pick up their HK-5 bullets. There's a set of lockers in the room and you'll be able to find a Flak Jacket and a refill for your G-18. Look for a set of blue double doors that says, "Museum Staff Only", and kick them open. Don't go into the room, but strafe to the right and hide behind the wall. There are four guards in this "exhibit", and they are all behind the glass. Pick off the enemies inside by locking on head-shots, and once they are all disposed of, head on in. Go towards the dead guards and climb up onto the platform that they're on. Pick up the ammo that they drop, and proceed to the right. You'll see a gate control panel where you can use your card key. Go through the gate and into the next area. You'll see a bunch of windows, and an exhibit of the landing of the moon past them. Don't go into the exhibit, but run past the windows to the far end of the corridor. You'll find a K3G4 in an ammo box. Pick it up and turn back towards the exhibit. Switch to manual-aim and peek inside. There will be guards either on the ground or on the catwalk above the exhibit. Kill them, and before you go into the exhibit, press and hold the X button and go towards the exhibit. You'll be lowered into the exhibit, but you will still be hanging onto the ledge. You're doing this for two reasons. The first is that it lures out the "magic" guards that appear out of nowhere, and it also allows you to get back into cover more quickly. Once the guards appear, just pull yourself back up into the area that you were in before and get back behind the wall. Peek out and kill them, and repeat this until no more guards appear. Once all of the enemies are disposed of go down into the exhibit, and climb up onto the spaceship. Walk to the middle of the spaceship and press the action button again to jump up onto the catwalk. Make sure not to fall off of the walkway, or you're toast. Pick up the Flak Jacket and ammo if you need it, and head down the catwalk towards the next area. In the next area, there will be a guard behind a gate, so make sure to kill him. He has a Flak Jacket, so pick it up if you need it. Continue down the hallway and you're home free. Gabe kicks open the doors to the security room. Gabe - "Lian, I've jacked in! What have you got?" Lian - "I've got 'em! They're in the dinosaur exhibit. You can't let her assassinate him Gabe. Only Phagan knows where the virus is being manufactured . . ." Gabe - "And only Mara knows where Rhoemer's base is . . . I'll figure something out." - LEVEL 6 COMPLETE - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E x p o C e n t e r D i n o r a m a ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - New York City - ******************** * Agency Directive * ******************** Incoming from Lian: Aramov is interrogating Phagan near the Dinosaur Exhibit. I'm losing the audio feeds, but she keeps saying something about Syphon Filter. Both Aramov and Phagan have information we need...You must stop Aramov from killing Phagan, but without killing her. ************* * Cut Scene * ************* Lian - "The entrance to the Dinosaur Exhibit is in the main lobby, where the reception was." Gabe - "How do I get there from here?" Lian - "I'm not sure, I'll try to see if there's another way down." *************** * Walkthrough * *************** Objectives: - Find security card key - Capture Aramov and Phagan alive Parameters: - Do not allow Phagan to die - Do not kill Aramov Weapons you start off with: - Silenced 9mm - Sniper Rifle - Combat Shotgun - K3G4 Assault Rifle - G-18 Pistol-Machine Gun - HK-5 Pistol-Machine Gun - Taser - Flashlight In this level, you have to find Aramov and prevent her from killing Phagan. Easy enough right? Just kill Aramov! Wrong. Aramov is the only person who knows where Rhoemer's base is, and Phagan is the only one who knows where the Syphon Filter virus is being manufactured. You have to keep both of them alive, or else the mission is failed. Don't worry though, it's all in the walkthrough below. This level is a lot like the previous one, so if you did pretty good last time, this will be a cinch. When you start off the level, you'll be in a room facing computers and security monitors. Turn directly around, and you'll see a set of doors. To your left is a pillar, which is your destination. Head towards the pillar on your left and hide behind it. Once you start to move, four guards will appear. Two guards will come through the door you just saw. Another will stay out of the room, in the hallway where the first two guards came out of. The final guard is behind a gate that is to the left of the computers and security monitors. You're going to want to get to the far side of the pillar. Once you're there, switch to your manual-aim and look to the left. One of the two guards that came through the door will be approaching your position. You have very little time to kill him, so lock a head-shot on quickly. Once he is down, peek out to the left, and you'll see the other guard that came through the door. Dispose of him with a head-shot, and duck back behind the pillar. Before you take care of the guard hiding behind the doors, peek out to the right of the pillar, and you'll see the guard behind the gate. Snipe him, and strafe around the pillar towards where you started off the level. Go slowly, and you'll see the guard that is hiding in the doorway. Get a good position, and finish him off. Once all four of the enemies have been disposed of, pick up the ammo that they drop, and go towards the lockers in the room. Don't you just love lockers? Well in this one, you can pick up a K3G4 refill and a Flak Jacket. Just what the doctor ordered. After you've picked up all of the items in the room, exit through the doors that the guards came out of. Head down the hallway until you come to a set of doors. Kick them open police style, and head on into the next area. Lian - "You're on top of the lobby now, but I can't find anything in the blueprints that show a way down." Gabe - "I'll improvise." You're on a big circular walkway above the lobby, and you need to get down. Hmmmm. No ladders. No ropes. What to do . . . Well the only logical thing to do is fall through a glass window down about half a story. Right? It may not sound fun, but at least it looks cool! Head towards the middle of the room and you'll see a railing above. Press the action button to jump up and grab it. Once you're on, shimmy towards the middle of the room and drop down through the glass by pressing down. When you fall, you'll land in the lobby on top of some stairs. Immediately come to a crouch by pressing the X button, and switch to your manual-aim. Look over the wall that you are hiding behind and snipe the guard that is shooting at you. Once he's dead, drop off of the ledge that you're on, and get onto the ground. Expect enemies to appear above you, and around you. There should be three guards in the upper rafters that you dropped from, and one guard to the left of the platform where you landed. The one on the platform is the toughest guard to get. To avoid them, run towards the opening in the wall, and take cover. Take each of them out, one by one, by sniping them. Once you've killed all of the guards that you can reach from your side, run to the other opening on the other side of the room and take out the rest of the remaining guards. Once everyone is killed, climb up to the platform where the toughest guard was shooting from. Pick up his Flak Jacket and his ammo for the Combat Shotgun. You'll also pick up a card key. Objective complete. - CHECKPOINT #1 - After you've picked up all of the items, descend back down to the ground and head towards the set of double doors. Kick them open and proceed into the next room, which contains a dinosaur exhibit. Enter the room slowly by holding the X Button and moving forward. Crouch and take cover behind the dinosaur. You should be on the look out for three guards. Two will come through the hallway directly in front of you, and the third will come from the lobby behind you. Lock head shots on the two guards in front of you, and ignore the guy behind you. Run towards the dead guards and pick up their Flak Jackets and HK-5 bullets. At the end of the room, you'll see a gate control panel where you can use the card key that you have. Go up to it and press the action button to raise the gate. You'll enter a room with lots of glass windows and display cases. There's an enemy on your right, one directly across from you past the glass display case, and two will come from the hallway behind you. Run to the left and hide behind the small display case. You're going to first want to eliminate the guard in your room. He will be directly across from your position. The next guard to kill is the one behind the display case. To do this, slowly strafe back towards the hallway that you came from. The guard will come into view, and when he does, cap him straight in the head. The final two guards can be eliminated by using the peek and shoot method. Once all of them are dead, pick up their ammo and climb into the room past the display case, where the second guard was. You'll have to climb through the display case to get into the next area. Once you get into the hallway past the display case, proceed down the corridor towards the brontosaurus. You'll see Aramov and Phagan in an upper room towards the right, behind some glass. She's holding a gun to Phagan's head, and about to shoot. You have to stop her from shooting Phagan, but you can't kill her. To accomplish this, you can do one of two things. The easiest would be to equip your sniper rifle, and shoot the gun out of Aramov's hand. All you have to do is aim for the gun and shoot. This somehow knocks Mara out and Phagan runs away alive. The second way you could stop Aramov from shooting Phagan is by equipping your taser and shocking Aramov for about a second or two, while making sure not to kill her. Aramov - "Tell me where the virus labs are?" Phagan - "I don't know!" Aramov - "Tell me, or I will kill you." Phagan - "I can't tell you. Don't kill me!" Aramov - "You have to the count of ten to tell me." Phagan - "Please! Don't! I'll pay you!" Aramov smiles and starts to laugh Phagan - (shouting desperately) "No!" Gabe knocks Aramov out, and prevents her from killing Phagan. During the scuffle, Phagan runs out of the room and escapes. Objective complete. Lian - "There goes Phagan! Is Mara still alive?" Gabe - "Yes . . . Now to get some answers." Lian - "Hurry! More security is on its way." - CHECKPOINT #2 - Once you knock Aramov out, proceed into the brontosaurus room, and head towards the dinosaur's tail. Climb up onto the tail, and walk down towards the head. As you do, more guards will rush into the room. Don't try to shoot them from on top of the dinosaur, but instead jump down to the ground, and hide behind one of the legs. Lock head shots on all of the guards, and when they're all disposed of, pick up their ammo and climb back on top of the brontosaurus. Head towards the head once again, and look up. You'll see a rail going across the ceiling towards the room where Aramov is lying. Jump up onto the railing, and shimmy to the left. Drop into the room and walk over towards Aramov's body. Gabe - "Lian, send in an EVAC. We'll have to patch her up before we can get the information out of her." Lian - "Copy, on their way." - LEVEL 7 COMPLETE - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ R h o e m e r ' s B a s e ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Rozovka, Kazakhstan - ******************** * Agency Directive * ******************** Incoming from Markinson: I know that this type of military operation is usually carried out by our agents within the Army Rangers, but for obvious reasons I am assigning it to you: Find and inventory the base's missile arsenal, plant C4 charges at key locations, and eliminate Gabrek, the base CO. You will also have to disable the base's anti-aircraft radar dish before Lian can initiate EVAC. Once your explosives are set, you will only have a limited amount of time for pick up. ************* * Cut Scene * ************* Gabe and Lian are in Markinson's office, discussing the mission. Gabe - "I discovered why every mission in this investigation has been compromised. The Agency had a leak. . . At the top. . ." Markinson - "Benton, of course." Gabe - "You knew?!?" Markinson - "You are valuable to me Logan, but you are not briefed on all of the Agency's activities. I've known for some time that Benton has been playing both sides." Gabe - "How many missions did you send us on, knowing that Benton could have gotten us killed?" Markinson - "We do what it takes, Logan . . . All of us . . ." A monitor turns on, and they watch as Aramov is being interrogated. Markinson - "What else did you find out?" Lian - "We downloaded several data files from Phagan's computers. It'll take a while before Intelligence can crack Pharcom's encryption codes. Phagan must have a lab somewhere that's manufacturing this virus." Gabe - "Phagan has disappeared. Interpol hasn't been able to turn up a trace of him yet, and there's still no sign of Rhoemer." Markinson - "Rhoemer is operating out of an old Soviet base in northern Kazakhstan. Our spy satellites have pin-pointed the exact location of his compound. The State Department must be able to tell the Kazakhstan Government that the United States had nothing to do with the operation . . ." "Your chopper will put you down one mile outside the base, just beyond the range of their long-range radar. Hopefully the blizzard will mask your approach. You will have to infiltrate on foot and disable their short range anti-aircraft guidance radar before EVAC." Lian - "Those look like long-range SS-23's." Markinson - "Yes, they're the reason I'm sending you. Before you set the timer, you need to find their missile stock piles, and retrieve the launch codes. We want to find out where he is getting them. You will be carrying several C4 charges, which you will plant on these fuel tanks. That should be enough explosive to take out whatever arms he is stockpiling." Markinson points to the monitor, and a profile appears. Markinson - "This is Vladoslav Gabrek, Rhoemer's Base Commander. He is personally in charge of security." Lian - "Contingency plan?" Markinson - "If you fail, we'll have another chopper standing by, two clicks south." Gabe - "If I find Rhoemer?" Markinson - "Eliminate him." A chopper flies through the blizzard and sets down outside of the base. A truck goes through the gate into the base, and Gabe rolls out from underneath. Gabe - "I'm on my way in . . ." Lian - "Radio traffic shows a yellow alert status. Be careful to avoid their patrol. If the base goes on alert, you won't have much time to complete your objectives." Gabe - "Check." *************** * Walkthrough * *************** Objectives: - Plant C4 charges at five fuel tanks - Eliminate Gabrek and collect Cardkey - Reach Missile Bunker Parameters: - Do not damage the explosive charges Weapons you start off with: - Silenced 9mm - Sniper Rifle - Taser - Flashlight - C4 Explosives This level's difficulty depends on you. If you are cautious, careful, and take your time, then this level will be easy. If you try to run through the level with guns blazing, then you are going to die. Sorry, but it's the truth. Rhoemer's base has an alarm system that goes off only if gunfire or explosions are heard. You are in enemy territory. Stealth is a necessity in this level. My advice is to just take your time. I tell you where all the guards are, and their patrol patterns below, so this level should be easy if you are quiet and you shoot to kill. For this entire level, it would be beneficial for you to use a silenced weapon, and to kill with one shot (AKA kill with head-shots). If you use a weapon that isn't silenced, then the alarm will go off, and an endless amount of guards will appear, just raring to kill you. This is bad. Very bad. First off, it's better to beat a level with 100% health and lots of ammo, instead of 0.000005% health and only one bullet left in the chamber (Even though the latter might be more entertaining). Second, it's a lot easier to beat a level at your own pace, then having to rush because you're running from a bunch of Russian guards. Another important thing is that head-shots are a must. Think about it. If you were a guard on a Russian base, and you got shot, would you just stand there and wonder how you got shot, or would you start to run and shoot? I'm hoping the latter, and that's what guards in this level do. If you shoot them in the stomach, they're going to shoot back, even if they don't see you. This in turn sets off the alarm, and as explained above, this isn't good. So to make it easier on Gabe, and yourself, and just use the Silenced 9mm and shoot to kill. The level starts off with you facing a building, and behind it is a truck. There are two guards very close to you, but do not approach them. One is behind the truck, and the other one is in between the truck and the building. Start off by equipping your Silenced 9mm and strafe to the right, until you are past the building and you're behind a set of fuel barrels. You'll see the first guard walking away from you, so quickly switch to your manual aim and kill 'em. Make sure to notice the fuel barrels in the beginning of the level. You'll see a lot of these throughout the game, and if you shoot at them repeatedly, they explode, causing anyone (including you) near them to die. These can be good and bad. These can be beneficial during a fire fight, but if you're anywhere close to the barrels, and the enemy shoots them, you're a goner. After you kill the guard walking away from you, turn to the right, and look up. You'll see a guard pacing back and forth on an upper walkway. Lock a head-shot on him, and then after he's dead, shoot out the search light that's on the walkway. Throughout the level you'll see lots of search lights, which you'll have to destroy. Before you shoot at any of them though, make sure to eliminate any guards nearby, or they'll get suspicious. After you shoot out the search light, run in that direction, but don't go under the overpass where the search light and the dead guard were just yet. Instead, look back towards the truck and the first guard you shot, and you'll see the second guard. Kill him, and backtrack to pick up a PK-102, and some ammo. From there, go towards the front of the small building where you started off, and you'll see a small room with glass windows. Go inside and you'll see a set of lockers which contain one of the best weapons in the entire game: gas grenades. Pick those up and head back towards the search light you shot out. Once again, stop before you go past the overpass. Look to your upper right and you'll see a guard next to another search light. Take out the guard first and then the search light. After that is taken care of, look to your upper left, and you'll see another search light. Shoot it out, and proceed past the overpass. Going past the overpass triggers a guard to come walking from your far left. Switch to your manual-aim and position the cross-hair just in front of where he's about to walk. When he gets there, just shoot, and make sure it's at the head. After he's dead, proceed up the path you're on and you'll see the first fuel tank that you have to plant a C4 charge on. Gabe - "I've found a fuel tank." Go up to it, and press the action button to plant your C4 charge. Gabe - "I've planted the first explosive." - CHECKPOINT #1 - Only 4 more explosives to plant. From the fuel tank, turn to the left and look to where the guard had come from. You'll see another guard pacing back and forth, but he won't be able to see you. Kill him and slowly approach the next area, but don't go past the overpass. Instead, hug the left wall, and switch to your manual aim. A guard will be coming down a ramp on your left, so just wait patiently for him to walk in front of your cross-hair, and then snipe 'em. After you kill him and go past the overpass, Lian will contact you. Lian - "Gabe, Intelligence briefings show that the bunker is guarded by motion sensors. You have to cut their power to get in." Gabe - "Where's the sub-station?" Lian - "A half click southeast from your present position. Check your SAT Map" Objective added. In the next area, hug the wall to the right, and peek out to the left. You'll see a guard pacing back and forth, at first walking away from you, and then walking towards you. Eliminate him, and before you go in that direction, go back and face the ramp that the previous guard had come down. Don't go up it, but turn to your right and you'll see an opening on the right side of the wall. Inside you'll see a switch, but you won't be able to open it without getting Gabrek's cardkey first. Gabe - "Lian, the gate to the bunker is locked down." Lian - "Intelligence reports that only Gabrek has the key into the missile bunkers. His patrol's could take him anywhere." Gabe - "I'll try the Comm. Building." Since you can't get into the bunker without disabling the motion sensors and getting Gabrek's keycard, head back towards the last guard that you killed. Make sure to pick up any PK-102 bullets that are lying on the ground, and proceed forward (Note: You should be going the opposite way from the ramp that the guard came down from). You'll find yourself going down a corridor, and you'll see a guard patrolling back and forth from one wall to the other. Cap 'em in the head, and keep going down the corridor. You'll see another guard doing the same patrol pattern as the first one, so take him out and keep going. Make sure to pick up the ammo that both of them drop. In the area past the corridor, you'll see a radar dish along with another fuel tank directly in front of you. To the right is the power station for the entire base. It's enclosed by fence, and there are two guards inside. Hide behind the stone structure by the gate opening to the power station, and wait for the patrolling guard to come by you. Kill him, and walk along side the outside of the fence, until you see the second guard, standing in an alcove guarding the power switch. He won't be able to see you, so take your time and lock a head-shot. After both of the guards inside of the power station are eliminated, go towards the fuel tank by the radar dish, and plant your second C4 charge. - CHECKPOINT #2 - Only three more explosives to plant. Yeah!! Okay, after you plant the C4, head over to the gate to the power station, and shoot off the lock. Go into the fenced in area, and make sure to pick up all of the ammo that the two guards dropped. Head over towards where the second guard was standing, and you'll see a red, flashing switch which turns off the motion sensor power. Go up to it and press the action button. Gabe - "I've found the power to the motion sensors. I'm heading over to the bunkers now." - CHECKPOINT #3 - Objective complete. After you turn off the power to the motion sensors, backtrack all the way back to where you killed the guard that was coming down the ramp. Once you get back to that area, proceed up the ramp and walk across the walkway where the first search light was shot out. Be sure to pick up the ammo on the ground. At the end of the walkway, come to a crouch, and you'll see three guards on the ground. Wait for the two walking guards to get out of the area, and while holding the crouch button, walk down the ramp. Halfway down the ramp, switch to your manual-aim and look for the third guard in the doorway. Lock a head-shot on him, and once he's dead, you can continue down the ramp, and towards the two ammo boxes near the truck. There you can find a Night-Vision Rifle, and some Gas Grenades. After you pick up them up, head over to the dead guard in the doorway and pick up his PK-102 bullets. Keep going straight and follow the path that the two guards went down. You'll see the two guards right next to each other, and you have to eliminate them. Now, you could do this the easy way, or the skillful way. If you got skills, then you'll try to kill both of them with head-shots, making sure that no shots are fired other than yours. The easier way to kill them is to use a gas grenade, and kill two birds with one stone. Which ever way you prefer, pick up their ammo after they're dead, and continue down the narrow path. In the next big open area, you'll see a truck, and there will be two guards patrolling the roof-tops. Kill both of the guards (either with your Night-Vision Sniper Rifle or your Silenced 9mm) and then shoot out the search light. Turn to the left, and you'll see a building with a path on both sides. Take the left path first, and you'll see the third fuel tank. Go up to the tank and plant your C4 charge. - CHECKPOINT #4 - Two more explosives to plant, and you're done. Okay, turn to your right and go down the path. You'll see a guard at the end of the path, right by a fence. Kill him and pick up his PK-102 bullets. Backtrack to the big open area and go down the left side of the second path. Halfway down the path, you'll see an opening. Switch to your manual-aim and peek out quickly. Lock a head-shot and shoot the guard hiding inside. Pick up his ammo, if you're not already maxed out, and then keep going down the path. When you get close to the end of the corridor, come to a walking crouch, and hide behind the fuel barrels in the next area. There are two guards on the other side of the fuel barrels, and as long as you stay crouched, they won't be able to see you. To kill them, just aim your cross-hair above the fuel barrels, and at their head. You should be able to lock a head-shot on both of them. Once they are dead, turn directly around and walk straight until you see a "hidden" area on your right. You'll see the third fuel tank surrounded by a bunch of fuel barrels. Walk around the fuel barrels towards the fuel tank and plant your C4 charge. - CHECKPOINT #5 - There's only one more fuel tank, and it's not that far away. After you plant the C4, head back and pick up the two dead guards' ammo that they dropped. Then, continue into the new, unexplored area. You'll see a pathway on the left side of the area that you're in that will lead to the final fuel tank and someone on your hit list: Gabrek. Go down the path and you'll see the final fuel tank. Hug the right wall, and look past it. You'll see Gabrek along with two guards. You're going to want to take all three of them out before you plant the C4. To take them all out at the same time, equip your gas grenades, and run away from them (make sure that they don't see you). Press the auto-lock button (R1) and wait until they round the corner by the fuel tank. Toss the gas grenade just before they come into view, and the grenade will land right when they come around the corner. Once they're all dead, pick up the Flak Jacket, cardkey, and ammo for the PK-102 and the 9mm. Objective complete. - CHECKPOINT #6 - After you pick up all the items, head over to the last fuel tank and plant your C4 charge. Objective complete. Gabe - "That's the last explosive. I'll trigger the timer once I'm on the roof and it will disable their radar." Lian - "Copy. - CHECKPOINT #7 - Facing the fuel tank, do a 180 and walk over to where Gabrek came from. Go to the left and follow the path. There's a guard hiding in an alcove on the left up ahead. Just lock a head-shot on him with your 9mm, and kill 'em. Pick up his ammo and continue the way that you were headed. In the next area you'll see a flashing red switch. Go up to the switch and press the action button, and the gate next to you will swing open. Go through it and to the left. The area that you're in right now should look familiar. You're heading towards the bunkers, and that switch that didn't open before because you didn't have the keycard. When you get to the intersection, go right and go over to the switch in the opening on the right side of the wall. Now that you have Gabrek's cardkey, you can open the gate to the bunkers. Use the cardkey and the gate will open. You're in the bunkers. This is the final part of the level, and this is where you need to exercise extreme caution. You'll see a bunch of boxes and fuel barrels, and a truck to your left, along with two guards: one behind the truck, and the other one near the back of the truck. Don't even bother to kill these two guards, because it would just be a waste of bullets and you might accidentally trip the alarm if you miss. Instead of killing them, sneak past them by hugging the left wall. Go behind the fuel barrels and make your way towards the front of the truck. Keep hugging the wall, and you'll see the other guard that was behind the truck. Don't kill him, just keep against the wall and keep moving. Look into the next area, and you'll see a guard walking up a rampway and he'll start to come towards you. Hide behind the wall to the left of the opening, and wait for the guard to walk by you. When he does, make sure to shoot to kill with one shot. Once he's dead, proceed into the area that he came from, but not before shooting out the search light on the overpass above you. After you shoot out the light, go down the ramp that the guard had come up. Go halfway down, and you'll see a guard pacing back and forth on the lower level. Come to a crouch and cap 'em in the head. Continue down the rampway and pick up the dead guards ammo. Look down the corridor and you'll see a couple of guards by each other. Use a gas grenade, and once the gas settles, pick up their ammo, and run up the ramp to your left, ending the mission. - LEVEL 8 COMPLETE - ~~~~~~~~~~~~~~~~~~~~~~ B a s e B u n k e r ~~~~~~~~~~~~~~~~~~~~~~ The walkthrough for this level will be in the next version. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B a s e B u n k e r E s c a p e ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The walkthrough for this level is not finished yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ R h o e m e r ' s S t r o n g h o l d ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The walkthrough for this level is not finished yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ S t r o n g h o l d L o w e r L e v e l ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The walkthrough for this level is not finished yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ S t r o n g h o l d C a t a c o m b s ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The walkthrough for this level is not finished yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ P h a r c o m W a r e h o u s e s ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The walkthrough for this level is not finished yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ P h a r c o m E l i t e G u a r d s ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The walkthrough for this level is not finished yet. ~~~~~~~~~~~~~~~~~~~~~~~~ W a r e h o u s e 7 6 ~~~~~~~~~~~~~~~~~~~~~~~~ The walkthrough for this level is not finished yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ S i l o A c c e s s T u n n e l s ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The walkthrough for this level is not finished yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ T u n n e l B l a c k o u t ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The walkthrough for this level is not finished yet. ~~~~~~~~~~~~~~~~~~~~~~~~ M i s s i l e S i l o ~~~~~~~~~~~~~~~~~~~~~~~~ The walkthrough for this level is not finished yet. ============================ R E G U L A R C O D E S ============================ For all of these codes, you're going to have to press and HOLD the buttons in order! For some of us who just can't physically stretch and hold our fingers for long periods of time, ask a fellow house member/friend to hold down a couple of buttons for you. For the daring, try to input the codes with your eyes closed and in your normal gaming position (that means the regular "stance" that your hands are in when you're holding a controller). Try it, it's actually quite difficult. On to the codes . . . ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All Weapons and Ammo for Mission ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pause the game and highlight the Weapons menu. Press and hold R2, L2, Right, X, Square, and Circle. This gives Gabe all the weapons that are in the level, plus he'll receive INFINITE ammo for all your weapons. Pretty cool, huh? ~~~~~~~~~~~~~~ Level Select ~~~~~~~~~~~~~~ Pause the game and go to the Options menu, then highlight Select Mission. Press and hold L1, R1, Select, Left, Square, and X. This allows Gabe access to ALL of the levels in Syphon Filter. Just go into Select Mission and pick your destination. ~~~~~~~~~~~~~~~~ One Shot Kills ~~~~~~~~~~~~~~~~ Pause the game and go to the Weapons menu. Highlight the Silenced 9mm. Press and hold Left, R2, Select, L1, Square, and X. You will hear Gabe say "Understood" if this code is done correctly. With this code Gabe only needs to hit an enemy once, anywhere on the body, for them to instantly die. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies Take Only Half Damage to Kill ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pause the game and highlight the Map menu. Press and hold Right, R1, L2, and X. You will hear a laugh if this code is done correctly. This code makes it easier to kill enemies because it only takes half as much to kill them now. ~~~~~~~~~~~~~~~~~ Hard Difficulty ~~~~~~~~~~~~~~~~~ At the Title Screen highlight New Game. Press and hold Left, L1, R2, Select, Square, Circle, and X. You will hear Gabe shout "Dammit" if this code is done correctly. If you've beaten Syphon Filter already, why don't you try it on hard level? C'mon . . . Chicken!! ~~~~~~~~~~~~~~~~~~ Watch All Movies ~~~~~~~~~~~~~~~~~~ In the first level, after you jump out of the window in the saloon, go to the left and over the box into the big area where there's a bunch of flaming cars and a movie theater. Go up to the doors of the movie theater. Pause the game and highlight the Map menu. Press and hold L2, R1, X, and Right. You will hear Gabe say "Got it." if this code is done correctly. Exit the menu and unpause the game. The door to the movie theater is now open for your viewing enjoyment. Go in and follow the red carpet until you see the concession area and two red curtains. Since you can't "stop off for any popcorn or Jujy Fruits", head through the curtains. Sit back and relax, and ENJOY THE SHOW! You'll get to watch all of the FMV in the game. If you want to skip a scene, just hit X and it will skip to the next one. Enjoy! ================================ G A M E S H A R K C O D E S ================================ ~~~~~~~~~~~~~~~~~~~~~~ B a s i c C o d e s ~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------- 1) All Levels Open 801462aa0b14 ------------------------------------- 2) Infinite Ammo at Weapon Pick-up 800467c62400 ------------------------------------- 3) Infinite Armor Everyone 80068BEE 2400 ------------------------------------- 4) Infinite Timer All Levels 80116690 FFFF ------------------------------------- 5) Immune To Most Explosions/Fire 80069FB0 FFFF 80069FB2 2401 80069FD0 0008 80069FD2 1029 ------------------------------------- 6) Immune To Most Bullets 80068974 0000 80068976 2401 80068B94 0016 80068B96 1420 ------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~ P a t c h C o d e s ~~~~~~~~~~~~~~~~~~~~~~ ==================================== 7) Mostly Weapons Only! Modifiers ==================================== 80115FB8 0001 80115FBC ???? 80115FBE 0020 ==================================== 8) Mostly Items Only! Modifiers ==================================== 80115FB8 0001 80115FBC 6002 80115FBE 0??? ========================================= 9) Mostly Weapons & 13th Item Modifier ========================================= 80115FB8 00?? 80115FBC 6FFF 80115FBE 0020 =================================================== 10) Quantity Digits to Accompany Mostly Weapons and 13th Item Modifier Code =================================================== 04 - .45 05 - G-18 06 - Combat Shotgun 07 - Shotgun 08 - PK-102 09 - M-16 0A - BIZ-2 0B - HK-5 0C - NightVision Rifle 10 - M-79 11 - K3G4 12 - Viral Scanner 13 - Grenade 14 - Gas Grenade 17 - Card Key 18 - C4 Explosives 19 - Antigen =================================================== 11) Quantity Digits to Accompany Mostly Weapons Only! Modifier Code =================================================== 607F - .45 Combat Shotgun G-18 60FF - .45 Combat Shotgun G-18 Shotgun 61FF - .45 Combat Shotgun G-18 Shotgun PK-102 63FF - .45 Combat Shotgun G-18 Shotgun PK-102 M-16 67FF - .45 Combat Shotgun G-18 Shotgun PK-102 M-16 BIZ-2 6FFF - .45 Combat Shotgun G-18 Shotgun PK-102 M-16 BIZ-2 HK-5 7FFF - .45 Combat Shotgun G-18 Shotgun PK-102 M-16 BIZ-2 HK-5 NightVision Rifle ================================================= 12) Quantity Digits to Accompany Mostly Items Only! Modifier Code ================================================= 05 - Viral Scanner M-79 08 - Viral Scanner M-79 K3G4 0F - Viral Scanner M-79 K3G4 Grenade 1F - Viral Scanner M-79 K3G4 Grenade Gas Grenade 3F - Viral Scanner M-79 K3G4 Grenade Gas Grenade FlashLight BF - Viral Scanner M-79 K3G4 Grenade Gas Grenade FlashLight Cardkey 1BF - Viral Scanner M-79 K3G4 Grenade Gas Grenade FlashLight Cardkey C4 Explosives 3BF - Viral Scanner M-79 K3G4 Grenade Gas Grenade FlashLight Cardkey C4 Explosives Antigen ============== Weapon Codes ============== --------------------------------------------------------------------- | 13 | Maxed Ammo Reload Silenced 9mm | 8012F0B4 03E7 | --------------------------------------------------------------------- | 14 | Infinite Ammo Silenced 9mm | 8012F0B6 0063 | --------------------------------------------------------------------- | 15 | Maxed Ammo Reload .45 | 8012F0C0 03E7 | --------------------------------------------------------------------- | 16 | Infinite Ammo .45 | 8012F0C2 0063 | --------------------------------------------------------------------- | 17 | Maxed Ammo Reload G-18 | 8012F0C4 03E7 | --------------------------------------------------------------------- | 18 | Infinite Ammo G-18 | 8012F0C6 0063 | --------------------------------------------------------------------- | 19 | Maxed Ammo Reload Combat Shotgun | 8012F0C8 03E7 | --------------------------------------------------------------------- | 20 | Infinite Ammo Combat Shotgun | 8012F0CA 0063 | --------------------------------------------------------------------- | 21 | Maxed Ammo Reload Shotgun | 8012F0CC 03E7 | --------------------------------------------------------------------- | 22 | Infinite Ammo Shotgun | 8012F0CE 0063 | --------------------------------------------------------------------- | 23 | Maxed Ammo Reload PK-102 | 8012F0D0 03E7 | --------------------------------------------------------------------- | 24 | Infinite Ammo PK-102 | 8012F0D2 0063 | --------------------------------------------------------------------- | 25 | Maxed Ammo Reload M-16 | 8012F0D4 03E7 | --------------------------------------------------------------------- | 26 | Infinite Ammo M-16 | 8012F0D6 0063 | --------------------------------------------------------------------- | 27 | Maxed Ammo Reload BIZ-2 | 8012F0D8 03E7 | --------------------------------------------------------------------- | 28 | Infinite Ammo BIZ-2 | 8012F0DA 0063 | --------------------------------------------------------------------- | 29 | Maxed Ammo Reload HK-5 | 8012F0DC 03E7 | --------------------------------------------------------------------- | 30 | Infinite Ammo HK-5 | 8012F0DE 0063 | --------------------------------------------------------------------- | 31 | Maxed Ammo Reload NightVision Rifle | 8012F0E0 03E7 | --------------------------------------------------------------------- | 32 | Infinite Ammo NightVision Rifle | 8012F0E2 0063 | --------------------------------------------------------------------- | 33 | Maxed Ammo Reload Sniper Rifle | 8012F0E4 03E7 | --------------------------------------------------------------------- | 34 | Infinite Ammo Sniper Rifle | 8012F0E6 0063 | --------------------------------------------------------------------- | 35 | Maxed Ammo Reload M-79 | 8012F0F0 03E7 | --------------------------------------------------------------------- | 36 | Infinite Ammo M-79 | 8012F0F2 0063 | --------------------------------------------------------------------- | 37 | Maxed Ammo Reload K3G4 | 8012F0F4 03E7 | --------------------------------------------------------------------- | 38 | Infinite Ammo K3G4 | 8012F0F6 0063 | --------------------------------------------------------------------- | 39 | Maxed Ammo Reload Grenade | 8012F0FC 03E7 | --------------------------------------------------------------------- | 40 | Infinite Ammo Grenade | 8012F0FE 0063 | --------------------------------------------------------------------- | 41 | Maxed Ammo Reload Gas Grenade | 8012F100 03E7 | --------------------------------------------------------------------- | 42 | Infinite Ammo Gas Grenade | 8012F102 0063 | --------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~ L e v e l C o d e s ~~~~~~~~~~~~~~~~~~~~~~ ====================== Georgia Street ====================== ----------------------------------------------- 43) Infinite Armor 801A8BDA 0258 ----------------------------------------------- 44) Infinite Health 801A8BDC 0096 ----------------------------------------------- ======================== Destroyed Subway ======================== ----------------------------------------------- 45) Infinite Armor 801A2EE2 0258 ----------------------------------------------- 46) Infinite Health 801A2EE4 0096 ----------------------------------------------- ======================== Main Subway Line ======================== ----------------------------------------------- 47) Infinite Armor 801C6CCA 0258 ----------------------------------------------- 48) Infinite Health 801C6CCC 0096 ----------------------------------------------- ======================= Washington Park ======================= ----------------------------------------------- 49) Infinite Armor 801AA442 0258 ----------------------------------------------- 50) Infinite Health 801AA444 0096 ----------------------------------------------- ======================== Freedom Memorial ======================== ----------------------------------------------- 51) Infinite Armor 801C0496 0258 ----------------------------------------------- 52) Infinite Health 801C0498 0096 ----------------------------------------------- ============================= Expo Center Reception ============================= ----------------------------------------------- 53) Infinite Armor 801AC26E 0258 ----------------------------------------------- 54) Infinite Health 801AC270 0096 ----------------------------------------------- =========================== Expo Center Dinorama =========================== ----------------------------------------------- 55) Infinite Armor 801A9ABA 0258 ----------------------------------------------- 56) Infinite Health 801A9ABC 0096 ----------------------------------------------- ====================== Rhoemer's Base ====================== ----------------------------------------------- 57) Infinite Armor 801A9292 0258 ----------------------------------------------- 58) Infinite Health 801A9294 0096 ----------------------------------------------- =================== Base Bunker =================== ----------------------------------------------- 59) Infinite Armor 801B381E 0258 ----------------------------------------------- 60) Infinite Health 801B3820 0096 ----------------------------------------------- ================= Base Tower ================= ----------------------------------------------- 61) Infinite Armor 801C5A5A 0258 ----------------------------------------------- 62) Infinite Health 801C5A5C 0096 ----------------------------------------------- =================== Base Escape =================== ----------------------------------------------- 63) Infinite Armor 801AE44E 0258 ----------------------------------------------- 64) Infinite Health 801AE450 0096 ----------------------------------------------- ============================ Rhoemer's Stronghold ============================ ----------------------------------------------- 65) Infinite Armor 801AD592 0258 ----------------------------------------------- 66) Infinite Health 801AD594 0096 ----------------------------------------------- ============================== Stronghold Lower Level ============================== ----------------------------------------------- 67) Infinite Armor 801AB066 0258 ----------------------------------------------- 68) Infinite Health 801AB068 0096 ----------------------------------------------- ============================ Stronghold Catacombs ============================ ----------------------------------------------- 69) Infinite Armor 801ACE96 0258 ----------------------------------------------- 70) Infinite Health 801ACE98 0096 ----------------------------------------------- ========================== PHARCOM Warehouses ========================== ----------------------------------------------- 71) Infinite Armor 801AACF2 0258 ----------------------------------------------- 72) Infinite Health 801AACF4 0096 ----------------------------------------------- ============================ PHARCOM Elite Guards ============================ ----------------------------------------------- 73) Infinite Armor 801A4566 0258 ----------------------------------------------- 74) Infinite Health 801A4568 0096 ----------------------------------------------- ==================== Warehouse 76 ==================== ----------------------------------------------- 75) Infinite Armor 801B725E 0258 ----------------------------------------------- 76) Infinite Health 801B7260 0096 ----------------------------------------------- =========================== Silo Access Tunnels =========================== ----------------------------------------------- 77) Infinite Armor 801A2092 0258 ----------------------------------------------- 78) Infinite Health 801A2094 0096 ----------------------------------------------- ======================= Tunnel Blackout ======================= ----------------------------------------------- 79) Infinite Armor 801B0A62 0258 ----------------------------------------------- 80) Infinite Health 801B0A64 0096 ----------------------------------------------- ==================== Missile Silo ==================== ----------------------------------------------- 81) Infinite Armor 801AD5D2 0258 ----------------------------------------------- 82) Infinite Health 801AD5D4 0096 ----------------------------------------------- 83) Stop Countdown Timer 80116BAC 008A ----------------------------------------------- ============= L I N K S ============= The Vault (my home page) - http://whitefox16.tripod.com/videogames/home.html GameFAQs - http://www.gamefaqs.com 989 Studios - http://www.989studios.com Sony Playstation Home Page - http://www.playstation.com The Gameshark Code Creators Club - http://www.cmgsccc.com Gameshark (home page) - http://www.gameshark.com ============================== S P E C I A L T H A N K S ============================== Lots Of Thanks To: - All of the countless number of e-mails giving me new information and a reason for making these FAQs. - All the developers that are stepping into espionage/counter-terrorism gaming idea. I applaud you. - 989 Studios and Eidetic for producing Syphon Filter. - My bOy eD. eD, gRaCiAs for helping me with a couple of those walkthroughs and all that other shi`z-nik' you did. - My dad, for buying me that $300 Playstation the day that it came out in the U.S. Thanks Dad! - GameShark and GameShark Code Creator's Club, for keeping those codes coming! - Whoever on the Eidetic team thought of the idea of head shots. Thank you, you are a genius and you deserve a raise. - 989 Studios' Syphon Filter Web page and the Syphon Filter manual for helping me out with the Character Bio's, Weapons section, Controls section, and a little bit of the Story section. - The people that didn't give up hope and kept insisting that I finish this FAQ. I'm doing this for you! If I forgot you, and you're supposed to be on this list, then e-mail me! ============================ A U T H O R ' S N O T E ============================ Well this is the end. I hope that I covered what you needed to know in this FAQ/Walkthrough. If not, e-mail me at tony_profeta@hotmail.com, and tell me what I missed or what I need to add to make this better. Notice any grammatical errors or typo's? E-mail me about those too! That about wraps it up. Thanks for reading! Other work I have done: - Ready 2 Rumble FAQ/Move List - Syphon Filter FAQ/Walkthrough - Syphon Filter Review - Xenogears FAQ/Walkthrough - Xenogears Review